Archive for June, 2010

Template Basics – Clouds and Skies

Monday, June 28th, 2010

Continuing our series on templates we will stay outside for the time being and, after having looked at leaves and trees, we will move on to clouds and skies. Clouds can be some of the trickiest templates to work with. At the same time they can, with very simple and subtle gestures, provide immediate depth and nuance to a stage picture. A simple two tone cyc will, with the addition of a few soft clouds, gain a depth of naturalism that you can never achieve with color alone.

Clouds must be thought of in relation to the sky you are lighting. Time of day becomes critical to our template choice. A streaky cloud is more likely to read as dawn or dusk. A large puffy cloud will read like something we see in the middle of the day. Color is very important when designing with clouds. As we observe in the natural world, a cloud often takes on the quality of light and then amplifies it. During a sunset the sky might do a simple ombre from amber to congo blue while the clouds appear on fire catching the colors everywhere in myriad shades of purple and red and yellow. During the day the sky might be a clear blue and filled with little fluffy clouds shimmering a brilliant white. After a rainstorm the skies might be almost wholly obscured by a million shades of grey in the dark and heavy clouds.

Cloud templates come in several varieties and each have their benefits and drawbacks. Standard steel, like with leaves, provide a cookie cutter cut out of a shape that, with the proper attention to angle and sharpness can be either cartoonish or subtle. Even a template as silly as R78169 can, with the proper focus, turn into a very powerful effect when designing a sky.

Years ago I was calling focus for a designer on a production of Cloud 9. We were doing quite well working our way through the rig getting things pointed when I brought up the first of his template system and a pair of feet appeared on a wall. Curious, we brought up the next channel and there was another pair of feet. Noting a trend we turned on the whole system of 20 or 30 lights. All feet. A simple typo in the paperwork had caused the master electrician to order 30 pairs of feet rather than 30 clouds. Fortunately clouds are soft and mushy things. By taking the barrels all the way out past sharp the feet were transformed into clouds and the focus continued.

The softness of clouds is one of their most important attributes. Varying that softness is how we achieve real three dimensional effects. Layering two instances of of the same template, one on top of the other, with differing focus and varied intensity can create a photorealistic cloud effect. Layering is a critical component to designing a dynamic sky. A single cloud template will do little to convey the depth of a sky but when we layer in multiple templates in differing colors and focus, with varied intensity, we can create truly dynamic looks on our cyc or wall.

Cloud templates come in many shapes and sizes. Even when looking at the options for little fluffy clouds we have the clouds themselves, we have the underside of clouds, and we have their tops outlined. We can choose between tradition steel templates, or mesh patterns, or glass. We can use any or all of these template options to design dramatic skies.

Color plays a huge role when designing a sky. Perhaps a scene takes place in the morning as dawn shifts to day. You might cover a sky in various saturated streaks of salmon, amber, and yellow light which crossfade into softer, fluffier, pale lavender clouds over the course of the scene.

The movement of clouds is slow and subtle and beautiful. Capturing that on stage is a wonderful thing. One way to gain a sense of movement is to have many layers of clouds in various colors which shift and change intensity throughout a scene or production. However, using something like the Gam Film FX can be a wonderful way to, very simply and elegantly, give movement to an otherwise static sky. The Film FX, like any device that uses more than one pattern in the pattern slot, requires a very close attention during focus. Trouble can arise when getting the proper softness for one side of the film loop makes the other side appear too sharp edged. The extra time and care that it takes to focus these devices is well worth it for the end result.

The options for cloud templates are as varied as the sky is day to day. Building a sky is a wonderful combination of color and texture. The best way to understand how to design a sky is observation. Getting out and really looking up at the sky and watching the clouds move for minutes and hours on end will help to build an understanding of their subtle nuance and dramatic possibility.

What did you think of this post? Please share your thoughts in comments.

Template Basics – Leaves and Trees

Friday, June 25th, 2010

One of the greatest things about templates is their ability to define location. The dappled light coming through the leaves and branches of trees is a wonderfully beautiful natural phenomenon. In the introduction to this series I mentioned that one of the key issues surrounding the use of templates is focus. Finding the proper degree of sharpness and softness in a pattern is a key determinate to making the composition work best for the specific production. But there is a lot more to it than focus.

Naturalistic patterns like leaves have a few specific concerns that we must be aware of. While you might find yourself designing a more cartoonish style production where you want a cookie cutout look for your leaf patterns, I will be assuming for the purposes of this essay that you want to recreate a naturalistic effect. To do so requires a few very careful considerations; shape of gobo, density of breakup, degree of softness, and color. Each of these must be considered in careful detail to determine the best solution to your particular design problem.

The first concern is the shape of the gobo. Sadly, this is something that is too often overlooked when considering a template for use in a production. When I say shape of template I do not mean the exact shape of the leaves themselves, but the overall shape of the pattern. As you can see from the example of R77732 the pattern has a round shape overall. No matter how you point the light, no matter how much softness, this template will always look round. While this might not be a concern in certain styles of production, or when you have a full stage wash on, it does become a concern for more naturalistic compositions. If you want to vary the intensity of the individual lights to pull focus to a certain area of the stage you will end up with little circles of leaves of varying intensity. Worse still, if you just want to turn on a single light, you end up with a circle of leaves which looks hokey at best.

When using a template like R77774 there is no concern that the template will look round. In fact it is impossible to focus the light in such a way that a single instance of the template appears round. The potential pitfall with these style templates is that you often need more physical instruments creating a tighter beam overlap in order to get a clean full stage look. The benefits of not having a round dot of leaves, however, far outweighs the need for greater precision in drafting, hang, and focus. There are plenty of examples of non-round templates but they are definitely the minority when it comes to leaf patterns.

Once the shape consideration has been resolved you need to consider density. Our example above of R77774 is great for more open sun filled compositions. The template lets a lot of light through while still maintaining the character of light through trees. But perhaps you want your templates to be more of an accent. Perhaps all that light, and the varied size of the spaces between steel, is not the right look. A template like R77733 gives a more uniform, dense, feel the the light. Similar in density to the R77732 noted above, this template shares with R77774 the characteristic of not being round. What density of template is wanted will be determined by the dramatic needs of the scene in question.

Once the template has been selected we move on to focus. Focused sharp, the templates look like cartoon drawings rather than beautiful light. To get a realistic feel for the light we need to soften the edge of the template. Obviously going too far will just make a big mushy mess, but if we leave the pattern too hard edged we end up with a cartoon style. Beginning with the pattern sharp, with a nice blue edge, we have two options to soften each with their own benefits. Pushing the barrel in past sharp begins to create chromatic aberrations along the pattern edges. This can be a particularly nice way to get a feeling of color into a “white light” palette. The chromatic aberration can work very harmoniously with saturated color palettes as well. Pushing the barrel out past sharp gives a very soft and feathered edge to the template which not only makes the image softer, but also can lend a more dreamlike quality to the light. The edges become less defined and the overall effect is lighter.

The last concern with templates is color. Remember, what is interesting is light through trees not projections of green leaves on a stage. Sunlight in the natural world is around 5600 degrees Kelvin or in colloquial terms, pale blue. On stage we obviously shift this depending on the exact style we are looking for. However, the basic range of natural light should be considered a starting point. Lighting a rock concert or a dance club we might have sharp edged patterns in a bright magenta and yellow. When lighting an exterior scene in an opera we will be far more successful with clear incandescent light or a CTB like L202. The style of production will always drive the color choices, just as it will effect the focus and pattern choice.

Putting all these elements together will give you a dynamic system for evaluating templates and their use for your compositions. Finding a template of the proper shape and density is a good first start. Completing that line of thought with a proper focus and color selection can truly transform your compositions into works of beauty. Adapting your choices to the needs of the production will keep your work fresh and unique.

What did you think of this post? Please share your thoughts in comments.

Template Basics – Introduction

Monday, June 21st, 2010

One of the least discussed elements of lighting design is the use of templates (also known as gobos or patterns). When it comes to colors or angles or instrumentation, there are extensive resources to go to but not so for these things. As such I find there is more misuse of templates, more poorly focused gobos, more waste of patterns, than there need be.

Over the next few weeks I will be writing a series on template basics, similar in scope to my series on color theory. I hope you will find this informative and useful. Please join in the discussion in comments as better lighting can only come about through dialogue and the exchange of ideas.

The main way in which templates are misused has to do with focus. Unlike video or slide projections, templates, particularly steel templates, are, with very few exceptions, not designed to be used in a sharp focus. One of my favorite leaf patterns, R77774, looks terrible when used in sharp focus. However, when pointed at a proper angle, with an appropriate degree of softness, the template becomes a powerful and versatile tool in my palette when designing a show.

Over the next few weeks I will look at specific uses and approaches to templates. However, before we can get into specifics, we need to look at what templates there are and what they can do.

At a basic level there are two kinds of templates, steel and glass. Steel templates provide, through the use of shadow, an image cut out of a single piece of steel to project shapes and shadows on scenery, people, architecture and so on. Glass gobos on the other hand provide colorized shapes and textures and, with the exception of some recent developments, tend to be more on the abstract end of the spectrum.

Both glass and steel templates can be used for naturalistic effects like clouds or leaves. The options range from cartoonish to the very naturalistic, particularly with cloud options. Mesh and grey tone glass cloud templates can render amazingly realistic cloud effects. At the same time, a proper focus of traditional steel templates can bring about amazing three dimensional effects almost indistinguishable from video and slide projection. The key, once again, is in the focus. Focus and layering.

In addition to naturalistic effects, templates can be used to provide abstract patterns on floors or in atmospherically treated air. Used on floors, a standard paint job, or even colored floor, can be given a high dynamic range throughout a production thus allowing for many different visual landscapes upon which performers might traverse. In large musicals with minimal scenery, for example, the use of patterns and textures can be a powerful tool to lend a dynamic quality to an otherwise static space.

Combining the ideas of geometric textures with naturalistic uses, we see that time, space, and location can be defined through the use of templates. Perhaps geometry reigns in one scene while nature prevails in the other. A large musical like Wizard of Oz might have different styles of leaf and tree templates depending upon which part of the forest the characters are in. And Oz may well be filled with deco inspired abstract geometry thus providing a counterpoint to the nature we see along the yellow brick road.

We use templates to provide texture to scenery and bodies. This can be used to enhance a scenic designer’s idea by drawing out the mottled paint through variation of light and shadow. But it can also be used to cover up flaws, making poorly constructed seams disappear to the audience’s eye. Dappled light on a performer, aside from being inherently beautiful, can make their movement through space draw the eye in a way that solid, unbroken light does not.

Templates provide movement which further enhances the dynamism of a scene. Be they rotating patterns, scrolling film loops, or moving lights dancing the can-can, a pattern moving through the air gives shape and texture to a scene in a way that static lights can not. By using atmospheric haze and fog, the effects of these beams of light are enhanced and brought to further prominence.

Using templates as backlights, either from above or from below, the effects are magnified. The beam of a light is noticed by a viewer more strongly the more that beam comes from the opposite angle of viewing. By using templates as backlight, the viewer is made well aware of the architectural quality of the lights and thus any movement, color, or changes of intensity are magnified accordingly. Combined with the atmospherics mentioned above, the effects can be very powerful indeed.

The risk of templates is that they can read as cheesy and gratuitous when used improperly. While a musical like Joseph and the Amazing Technicolor Dreamcoat may well call for spinning stars of David which dance along with the performers, an opera like The Tender Land demands very soft focused realistic patterns which provide texture to the air but do not call attention to themselves.

The power and efficacy of templates comes not from what they are, but from how they are used. While many designers look down on templates as cheesy little cheap tricks, the truth is that they are powerful tools when used correctly. The real trick is using them in an appropriate manner.

Live Performance and Special Events

Friday, June 18th, 2010

Most of my work tends to be in the realm of Opera, Dance, and Theater. As such I usually work with variations on three kinds of lights: Lekos, PARs, and Fresnels. These are fine lights and you can do quite a lot with them, but you can not do everything.

I am lighting an event tomorrow that will include ambient lighting of a large courtyard and a dance floor. The lighting is a collaboration between me and a friend of mine veering towards large scale installation. It should be a fun event to work.

Doing special events lighting is a whole different ballgame than working in live performance. In this case, the technology is very different. Here we will be using a lot of LED moving head fixtures and several effects projectors.

Not only is the technology different, but the style of working an event like this is much more on the fly than most of the work I do. At the same time, there are similarities which parallel these two worlds. For a play I might send my drawings off weeks before I have seen a single rehearsal. As such I have to plan out not only everything I intend to do regarding lighting the show, but I have to build in flexibility so that quick changes and alterations can be made in the very limited time available to us in tech. For tomorrow’s event, we met at the shop and talked through what equipment we would place where and combine how and so forth. With a few moments of “Oh let’s turn that on and see what it does.”

The event is at a church with some very nice architecture that should take light beautifully. In addition to lighting several rooms, we will light a large exterior stone wall with various colors and textures. Some of the ideas are about accenting architectural elements, while others are about transforming them. I remember a wedding I lit several years ago at the Brooklyn library. A less than aesthetically pleasing building inside, but quite impressive in scale. I had to transform the space with light in order to bring the qualities of the wedding into that not so romantic room.

Rather than being a carefully drawn out plot, we have a large pile of gear from which to draw. Certain ideas are very clearly formed, and several of the looks have been well thought through. At the same time, the event itself has a DIY ethic which means there could be any number of unexpected additions upon our arrival tomorrow. Because we do not necessarily know what we will be walking into, there has to be a certain amount of flexibility built into the lighting rig.

In some ways this is no different than live performance. I have had countless instances of scenery being built wrong, or me not receiving the final revision drawings, or the FOH positions being drawn in the wrong location on the house paperwork, or some other SNAFU which caused my well laid plans to get tossed to the side.

While there are some difference in terms of how the show or event gets prepped, the underlying skills remain the same. We must create a beautiful work of art that fulfills the project lead’s vision while making split second decisions under high pressure conditions in a very finite span of time.

Our work is not luxurious. We do not have time to sit around and wax poetic (a luxury I give myself in this blog precisely because it does not exist in the work). Rather we have a few seconds in which time to make a decision, see if it works, and change it if necessary. Time is too expensive to spend in anything other than the action of creating a more perfect work.

We are limited by time, and money, and resources, and personnel. The one thing we can not be limited by is creativity.

This is something that spans not only lighting designers, whether you light Opera, or parties, or store windows, but all designers. Our creativity is built around a deadline. We must produce. We have no other option. The doors will open when they are advertised to open. And we don’t have the luxury to not have created a beautiful product.

Line Lights, Area Lights, and 3D lightboxes

Monday, June 14th, 2010

Last week I was working on a project involving several light boxes. The lightbox design was rather simple; a cube with cutout shapes which would act both as a decorative object and provide some degree of illumination for the event. I wanted to do a 3D lighting rendering in order to both wrap my head around these things as well as have something to show to collaborators. The solution was not as simple as I had hoped.

My first attempt was to construct the 3D versions just like I would construct the actual lightbox. As such I made a 3D black box with the design on the facing cut out. I then added a thin rectangle on each side that I was intending would be the translucent material on the lightbox through which light would shine. Sadly, I discovered that for all of its wonderful work rendering accurate shadows, solid textures, and correct placement of the sun, one thing Renderworks does not do well is translucent materials. This seems like a big gap in an otherwise fantastic program.

Not one to be deterred by technological limitations, I began to explore alternate options for creating the effect that I wanted. While a bit convoluted, I did end up with a reasonable result.

The first potential solution was presented by Kevin Lee Allen. His suggestion was to make the part that in reality would be translucent as a texture with constant reflectivity. Thus, when rendered, the lightbox would have the appearance of a thing that is glowing. While this is a very good solution, and one that would work in most instances, especially for scenic renderings, it did not solve one of my design requirements. I wanted to know both what the boxes would look like as well as what effect their glow would have on the scene. So my search continued.

I started scrolling through all the drop down menus in hopes of something providing me with a clue. Finally something did. A convert option that is new to me, although I admittedly jumped from VW10.5 to VW2010 and this feature may have been in place for years, Area Lights.

Line Lights and Area Lights are intended to provide a look akin to neon or other non-point source lights. They give a somewhat even glow and are fully customizable as per any other light object in Vectorworks. One thing to be aware of with these is they add considerably to rendering time. Even my very simple sketches took noticeably longer to render once I had added an area light. That said, they are a fantastic tool.

Convert to Area Light and its similar option, convert to Line Light, solved my need precisely. Instead of a translucent object that light would shine though, I placed an area light the same shape as the bounce directly in front of the bounce object. I then gave the bounce object an opaque texture. The Area Light then hits the opaque object and bounces off, thus lighting the scene from the lightbox.

While the solution is not technically identical to the real life solution, it does solve the two parallel issues of rendering the lightbox to look as it would and provides illumination from the lightbox onto the scene. From a few additional experiments it appears as though this solution could work for lighting cycs as well.

The whole world of 3D rendering is fairly new to me. It is exciting to discover these limitations of the software and then find more or less elegant solutions within the possibilities of what the software can do. But I am sure there are other solutions to this same problem. Have you discovered them? Please share.

One thing I would love to see in future releases of Renderworks is more accurate translucent texturing. I imagine architects and scenic designers both would love to have translucent curtains that render properly.

Post-Narrative Storytelling and Rugged Individualism

Friday, June 11th, 2010

One thing I often take issue with in terms of American style theater is the narrowly defined focus on storytelling. Often the story is reduced to the events surrounding a lead character and their actions upon other characters. The focus is on the egoic structures centered around a very American notion of individualism and identity. I understand why it exists as this focus permeates American culture to the exclusion of most else. It is also the aspect of American culture that I least resonate with.

Bloodshed, slavery, and genocide aside, the idea this country was founded on was not the individual against everything but a more collectivist community. As the preamble to the U.S. Constitution states: We the People of the United States, in Order to form a more perfect Union, establish Justice, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United States of America.

This is the intent of the Constitution. A collective act to create a better world for those who acted and future generations. The idea of the rugged individualist is more a historical accident born from the Western expansion of the American Empire. But as this country evolved, and moved towards practical concerns and away from its idealistic origins, the focus and intent of the culture was changed along with it. Thus we arrive at the present moment where the legacy of that rugged individualism is infused into every nook and cranny of the American experience.

It manifests in the work we see on stages as well as more pop-culture. Not only do these ideas present themselves in the literal narrative of written text, but also in the visual storytelling; scenic design, clothing, lighting, sound, and so forth. Too often the focus, as a function of the typical American disposition, gets placed on the actions of the character to the exclusion of everything else. Much like “Secure the Blessings of Liberty to ourselves” gets extracted from the rest of the constitution in a vain act of ego inflation.

While this can be fine entertainment, and certainly is a reflection of one aspect of American culture, it fails to express the fullness of that culture and, like much of American politics, ignores the founding dream upon which this nation came into being. We have lost our core belief as a country. As a result, our nation, our culture, and the world suffers.

To focus only on the egoic actions of the lead character(s) ignores the social context in which these characters exist. Social relationships are ignored or mitigated in terms of significance. Forget about social context. A set is nothing more than a representation of a place in which a person acts. Even when abstracted. The very thought of scenography as, perhaps, a resonant chamber against which actions might echo and reverberate is all but ignored.

There are two American theater artists I can think of whose entire process breaks down these problematics and builds a new potential vision of culture. Anne Bogart with her viewpoints method gives us a vector to reclaim collectivist social space within a theatrical context. The other is Richard Foreman. Probably my favorite theater maker in this country, he understands how the entire design, from scenery, to costumes, to lighting, to sound, must all work to provide a context in which action occurs. The action on its own is of no significance if it is not placed within a context.

Foreman’s notions of design as the construction of a resonant chamber could be linked to the Heideggarian notion of Thrownness. That is, an individual is born, or thrown, into a particular socio-historic context prescribed with various rules of behavior, social norms, expectations, customs, and ethics. From out of this thownness the individual must find their authentic Self. Their true way of being. Returning to a theatrical setting, the actions of a character, be they actor, singer or dancer, make no sense unless they exist within some context against which they act.

To simply “tell the story” of the lead character is to fall prey to the trap which ensnares American culture and politics. It is to see the individual as more important than the group. The now as more important than the future.

To fully embody the self we must transcend our culture. To transcend does not mean to leave behind. It means to fully incorporate it and build beyond its capacity. Foreman has done this through writing which I would characterize as falling firmly in the American romantic tradition. Yet he has taken those ideas, particularly the notion of the individual self, to such a far degree that it has moved beyond its origins and into a whole new mode of theatrical experience. His staging and scenography is a transcendent act.

In discussing theater so extensively here I do not mean to imply it is the only mode of performance which suffers from this problem. Opera and dance too are firmly entrenched in this egoic mode of storytelling. The trend in contemporary dance to tell rather pedestrian stories about the choreographer’s mundane experience is another manifestation of this. Long gone are the days of Martha Graham’s focus on myth or Steps in the Street which firmly places the individual within a social context.

American Opera is typically one of the worst in this regard. The excessive use of followspots to “tell the story” of the lead singer is a failure on the part of the creators to move beyond textual narrative and embrace a fuller notion of storytelling. Although in that world there are some escape vectors. The design work of John Conklin provides us with an American designer whose work transcends typical American storytelling.

With the traditional American mode of storytelling we miss out on some great theatrical opportunities. Real people doing real things are not interesting on stage. Realism and naturalism are far better handled by film. American performance, by and large, has forgotten the essence of true theatricality. Spectacle is certainly present, but theatricality, that magic of liveness, where things happen which are only compelling because they are live, is rare.

Perhaps we need a return to origins. Just as this country could stand to read through the constitution again and truly soak in what was actually said, so too could we, as creators, rediscover what makes live performance unique and compelling and return there. From that more solid foundation we become better able to move forwards and create strong and powerful works which engage our audiences and transcend their beliefs as to what is possible.

It’s all in the timing

Monday, June 7th, 2010

I have a lot of friends who are freelancers. Obviously there are my friends who are designers and directors. I also have a lot of friends in the tech industry; programmers, web developers, graphic designers, and so forth. While we all work under the title of “freelancer” what this means in practical terms varies dramatically.

One of the key differences between being a freelancer and being an employee is that a freelancer is typically given a deadline on a project but is not specified when and where they are supposed to work. In exchange for this freedom of working, there is the uncertainty of when and where new work will arrive to fill in the gaps. The employee takes on an imposed work schedule and place of working for the security of a steady paycheck.

For those of us who work in live performance, the realities of our work is more of a hybrid. While the prep work can be done on our own schedule, the real work of lighting the show happens in a prescribed time and location that we have no choice over. At the same time there is no guarantee of ongoing employment. Should we not find work we have not been employees and are thus not eligible for unemployment insurance and other benefits that regular employees have. This is why I am strong proponent of building a solid financial foundation to your freelance career.

These unfortunate realities are outweighed by a love of the work. If that is not the case I would encourage you to find alternate means of employment immediately. For those of us who love the work enough to overcome these concerns we must put our focus on scheduling and picking projects that make the sacrifices worth it.

I have been offered several pieces to consider designing for next year. It is very flattering to be asked to light these rather interesting projects. 5 operas, 3 plays, and a couple of dance pieces thus far. While this is nothing approaching a full year’s employment, from the perspective of mid-June the year before, it is exciting. And all the projects are interesting. A rare occurrence to be perfectly honest.

I have been finding myself wanting to design more opera recently and the universe appears to be providing for that desire. Next month I will design my third opera of the year. There are a few more potentially happening before the year is out, but no signed contracts yet.

I find it fascinating that while I have been asked to light these rather interesting projects, there is no guarantee they will happen. It is the nature of freelancing. The companies could get into financial trouble, I could get an alternate offer for the same production schedule and have to balance out the two possibilities weighing artistic and financial considerations, or any number of other temporal concerns might arise.

The life of a freelancer is never easy. Even when all the projects are compelling there can still be scheduling and timing issues. When production schedules overlap you need to find a balance between satisfying all of your artistic collaborators, making a living, and creating good work. Being a freelance designer can be like putting together a 3 dimensional jigsaw puzzle where there is no guarantee that the pieces actually fit.

Last March I received more offers than I could take. At least three projects I was asked to design had perfectly overlapping production schedules. Even after eliminating the impossible, I ended up with a schedule where I was lighting a circus show during the day and cleaning up a play in previews at night.

This summer is rather light on the work front giving me a nice stretch of time to relax. I have an opera and a few special events to design. While I appreciate the time off, a luxury often passed up by many designers, I can only hope that I will not face the opposite problem when the projects start coming in and I find myself with five offers, all of which open the same weekend. I have been in that position before and it is not fun.

How the future shapes up is all in the timing. The only control I have over my calendar is the power to say no. Nothing about freelancing for live performance is easy. But I can’t think of another job whose payoff could be greater as far as I am concerned.

A Poem

Friday, June 4th, 2010

I decided to write a poem today

I decided to write a poem today about the morning sun
streaming through my window
cool with a promise of warmth
waking me up so gently

I decided to write a poem today about rain
shadowing thirsty trees
waiting for just the right moment
to come say hello

I decided to write a poem today about the clouds
silver-grey and brilliant
shining with the sun behind them
just out of sight

I decided to write a poem today about sunsets
and skies filled with color
folded into clouds
over a calm blue bay settling in for a quiet evening

I decided to write a poem today
because I dream of light
more amazing than any I have seen
and wanted to share it with you


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