Archive for the ‘theatre’ Category

A Designer Prepares – Part 4: On to the stage

Monday, August 9th, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part four of four. Enjoy!

Up to now I have been talking exclusively of the planning phases of the play making process. I began alone with the text learning the story. I then joined my collaborators to develop our collective reading of that text. Once the concept is complete I returned to my studio to translate the design ideas from words and images and emotions into a lighting system. After weeks and months of planning we discover the efficacy of all this when we hit the stage. We enter the theater, load-in the scenery, costumes and lighting, focus the lights and begin our technical rehearsals. Theory is now put to practice.

I mentioned in the last essay that I keep my lighting systems as flexible as possible. There are myriad reasons for this but it all comes down to a simple adage a mentor of mine once said, "The table will always move." In other words, the transition from the rehearsal hall to the stage necessitates changes in the staging, setting, etc. that the creative team can not discover until we are actually there. Even then, the potential for changes are not final. There are certain discoveries that we can only make in front of an audience. This is why we have previews, to trim the fat off a production and make the performance experience as lean and good as possible.

I have had some of my favorite cues deleted when a scene in a new play is cut because it just isn't working. Anyone working in the theatre has experienced this. During the preview process we must be brutally honest with regard to the show. If a particular moment is not working, or is not working as effectively as desired, we must reevaluate what we are doing. Sometimes the trouble has to do with a certain scene not being in line with the rest of the concept. Other times, the problem is the concept as a whole.

I once lit a musical where the brightly colored caribbean themed set, that worked so well in the model, utterly failed on stage and had to be painted black after the first preview. Needless to say, the lighting all had to be re-colored and the whole show re-cued. Instead of large full-stage color ideas we shifted to a more isolated spot-lit look for the piece. Those broad ideas I had based upon the original concept were tossed and I was fortunate to have had the foresight to break up my control of the lighting ideas for a wholly different way of visually approaching the play.

Our reading of the text and the performance becomes refined as we add more elements to it. From the first reading alone in my studio, to the addition of my collaborator's thinking, to responding to the other design elements and finally with the addition of the audience we learn as we go how a given text will express itself most effectively. Being receptive to the feed back given in each of these stages allow us to guide the show towards it full potential and success.

I love it when a concept works right out of the gate. That said, the real test of a director/designer collaboration occurs when nothing is working. You soon find out how adept you are at altering or wholly changing a concept with opening night ticking ever closer to now and joke after joke not landing with the audience. This is a situation where doing a deep reading of the text, both on my own and with my collaborators proves necessary. Having one's thinking firmly grounded in the text provides a guide as to what options will be most true to the needs of the story.

No matter whether the show is running smoothly or is falling apart at the seams, my discussions with the director remain focused on the emotional moment we are dealing with. Sometimes it is as simple as "brighter" or "darker," but more often the problem is rooted in the emotional and dramatic needs of the moment and we must go back to the conceptual language we have been developing throughout the design and development phases. We look first to our reading of the text, our concept. If we are following all the rules we created for that world, we must then take a step back and evaluate that reading as a whole. It is no fun to overhaul an entire design concept that has been weeks or months in the making, but that possibility must remain open or the final work may not arrive at its fullest possible expression.

Building lighting looks in the theatre is where the designer's ability to "get behind the eyes" of the director becomes invaluable. Even after many weeks or months of concept development there is always a shift that happens in the theatre. What "shadowy" means to one person is very different to someone else. The lighting designer must interpret and translate all those words and research images into a visual experience that resonates with the rest of the creative team in terms of the larger concept. Getting there is not always a straight line. A director may say they want such and such a scene brighter when in fact the problem is a color issue. Sometimes, instead of turning up the light they mention, the best solution is turning down or off a different and contrasting light to make a certain area appear "brighter." This is why I like to keep the discussion focused on the dramatic needs rather than the equipment used.

There are often several solutions to a given problem. Our job as designers is to look at the problem and determine the best action or combination of actions to solve it. We must not only remain true to the concept as we understand it, we must synthesize the sometimes competing needs of our collaborators, the director and fellow designers.

Being flexible with regards to the specific implementation of an idea while remaining true to the vision itself allows all the collaborators to best meet the needs of the story vis a vis the experience of the audience. This is how we make a play. Many different creative minds working in concert towards the achievement of a larger artistic vision.

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A Designer Prepares – Part 3: Back in the Studio

Friday, August 6th, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part three of four. Enjoy!

Once all the concept meetings are over and done with and the scenic and costume designs complete, it is time for me to begin thinking about actual lighting instruments and gel colors. Until now all my thinking has been conceptual, but this is the point in the process where I take the concept and turn it into a reality. That harsh noon sun becomes a bank of PARCans, the moon a 2K Fresnel.

This is also the phase of the process where I begin to analyze the set (or location if a site-specific piece). The director and I may have discussed a low setting sun in a particular scene. Now, with the set drawings in front of me, I can figure out where that light can be placed. The ideas developed in our production meetings combined with my own notes begin to be translated into a lighting system for the play.

The analysis of the space is critical. Be it a built set or a found space, every one is different and each demands its own lighting approach. During the concept meetings it is very important that the scenic designer and I work in close collaboration to facilitate the design ideas. It is unfortunate for everyone when ideas discussed for weeks or months turn out to be unrealizable because the set was not designed to accommodate them. In the same way, my work must accommodate the needs of the scenery and costumes, and render the colors and forms true to my collaborator's vision.

This is perhaps the most personal part of the process for me. Up to now everything has been based around reactions to external stimuli. I have been reacting to the text, to the set, to my collaborators. Now I am at the point where I choose how I want to engage with them. Do I accentuate the angles of the space or compress them? Do I push the colors further or hold them back? Obviously these are not either/or questions but rather a matter of degree.

My first step is to analyze the set as a formal volumetric object. I try as best as possible to leave aside my notions of the play and simply look at the set as an empty space into which light can move. I will abstract the set to its basic forms and look at it thusly. Some are quite simple, a rectangle perhaps or a circle, while others are very dynamic and complex. As I begin to break the set down into simple geometric shapes, patterns emerge that show me how light can move. This analysis provides a sense of where lighting can and should be symmetrical and where that symmetry should break. While most of my final compositions tend to be asymmetrical, it can be incredibly useful for the lighting systems to be as symmetrical as possible. One achieves asymmetry then by simply turning off half the system.

Every space allows light to move in a particular way. Long spaces are more conducive to sidelight while walled-in spaces more easily allow backlight. Every play will use a variety of lighting angles, colors and textures. Many of these choices are guided by the set. This is why a close collaboration is so important. If a low angled sidelight is wanted, there had better not be a wall in the way. So too can ceilings, often beautiful, be problematic when not part of an overall conceptual approach to the text. It is critical that all members of the creative team be on the same page with regards to the visual needs of the play.

With my analysis complete I begin building the systems. Going back to my notes, I turn that sidelight into the afternoon sun or that diagonal backlight into the late night moon. I build my systems without specific concern for color or texture. I will note "warm" or "cool" or "leafy" but leave the specifics for once all the lights are placed.

Throughout this phase I keep two thoughts in mind. First, everything I do must facilitate the overall concept and second, the concept may change.

That first thought is rather straight forward. I translate the ideas into a lighting system. I find some way to express visually each idea we have discussed. Sometimes every idea will have their own light or system of lights and other times there are several ideas that can be combined into one system.

That second thought is a bit more nebulous. While we all like to think that we will come up with a perfectly workable concept in meetings and rehearsal, the truth is sometimes we put everything on stage and it just doesn't work. It thus becomes necessary to devise a lighting system that has the capacity to become something wholly other than originally designed to be. This has led to a development in American and English lighting design to use a large number of small spotlights working in concert to cover the stage from a particular direction. If the whole stage wants to be filled with that idea of a harsh noon sun you turn them all on. But you may find that the follow-spot idea for the soliloquies does not work in tech and what you want is a backlight special. Then you simply turn on one light from the noon sun idea and you have special lighting for that one moment.

Once my lights are all placed, and control channels/circuiting assigned I move on to color and texture. The palette of colors and patterns is critical for showing off the set and costumes and performers in their best light. The wrong color choice can turn a brilliantly colored set grey, or cause an amazingly dynamic costume to appear lifeless. So too can the effect of color on skin tones make someone appear with a healthy glow or sick and wasted. All these effects may be the right choice in the moment, but they must be chosen and the desired effect created at the proper time.

The color and texture palette in many ways sets the tone for the piece. It also serves as a kind of visual glue with regards to how the scenery and costumes interact. Be the design multi-colored or a tightly controlled range, the lighting is integral to unifying the visual experience for the audience.

Choosing the wrong color could make a secondary character more prominent than the lead, or give presence to the scenery over the performers. It is a delicate balancing act that necessitates a close visual reading of the design renderings. Just as the written text had to be read and analyzed so too does the emerging visual text need to be read and analyzed. The difference between a yellow-green or a blue-green can mean the success or failure of the whole lighting scheme. The right color can make a dress shine like the sun with very little light, while the wrong color can result in you pouring thousands of watts of light onto it with little to no impact.

Not only must the lighting work in relation to the scenery and costumes, it must also maintain integrity relative to itself. The final construction of the lighting plot is a delicate balancing act. For the lighting designer, it is the most private aspect of the whole play making process and yet it is the part that soon will become the most public.

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A Designer Prepares – Part 2: The First Production Meeting

Monday, August 2nd, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part two of four. Enjoy!

Having read through the play several times and made all necessary notes I am ready for my first meeting with the director and the rest of the creative team. Every show develops its own unique artistic shorthand and these meetings are critical for creating the language used to discuss the play as a collaborative team. Because of this, it is important to do my preliminary homework on each play such that we can quickly move past the surface issues and get into the meat of the work.

I like to begin by finding out from the director what the play means to them. I want to know what they like about the piece and what is driving them to create the work. The preliminary work I have done before this meeting gets me acquainted with the text itself. The text is the story as well as the linguistic or musical style in which that story is told. Now, using that as a base, the focus shifts to developing the visual style in which we are going to tell that story.

At this point, or soon after, I like to go through a play scene by scene, discussing each in detail. Doing my preliminary work before this meeting is invaluable as it allows my presence to be proactive and engaged in these early discussions. The first design meetings are critical to the final product. Here we are planting the seeds of what will later blossom into a new work of art. The more engaged and proactive I can be, the stronger my work is and in the end, the stronger the project as a whole.

The role of lighting designer is one that requires you to take a big picture view. The lighting is often the visual glue that holds together scenery, costumes and staging. As such, I often find myself acting as a stylistic arbiter, "If we make that choice there, it impacts the following scene thusly." In these meetings, I will present all my ideas for the play, be they for lighting or any other aspect of the design. Sometimes, the best ideas do not come from the designer. Being receptive to and willing to engage with other people's design ideas makes the collaborative process stronger. Just as I have solved plenty of staging problems, I have had my share of costume designers solve lighting problems, etc. The key to this collaborative process being a success is maintaining a clear focus on the show as the most important thing in the room. In order for that to happen, all decisions must be grounded by the text.

Collaboration is an art form unto itself. It takes constant practice and vigilant effort to negotiate a collaborative art form like the theater. Knowing when to press your case and when to back down is no easy matter. So long as your sights are set on creating the best work possible, even when tempers flare, you know it is for a good cause. By always returning to the text, you find a guiding principal at work that should resolve any dispute.

One director friend of mine is convinced that designers meet up without the director to plot "their" vision of the play. While this is a bit extreme, variations on the theme do exist. Rather than creating good design, I have found this to be nothing more than a recipe for disaster. It can be useful to have your own vision for the text, but only so far as the director implicitly understands the design concept and can guide the acting style and staging to be harmonious with the visual environment.

The designer is not there to create an interesting installation. Were that the case, we would be sculptors or painters or installation artists. The designer, just like the director, is there to further the storytelling of the play. We are all ultimately responsible to the text. Be the work actor driven, director driven or designer driven, the final product will only work when all those elements operate in concert, each heightening the other.

This whole process, at its root, is about furthering the vision of the director. I have seen too many failed shows where it appeared as though the design team had rammed a concept down the director's throat without the director's understanding of what was going on visually. This manner of working is more a failure of the design team than the director. Some directors know exactly what they want, others don't but think that they do. Still others are quite upfront about not having a clear visual take on a play. But all of these people know the story they want to tell. It is our job to help them tell that story. If the staging does not work with the design concept then all we have is decoration. Without a full integration of staging and design, the show might as well happen in an empty room with street clothes and fluorescent lighting. A good design is not simply setting, clothing and illumination. A good design is the visual expression of a particular reading of the text.

In graduate school I had the amazing good fortune to work with Rumanian director Liviu Ciulei. I was told horror story after horror story by my fellow classmates about how "difficult" he was. What I discovered was this so called difficulty was simply a highly specific clarity of vision. I'll admit the first day and a half was one of the most difficult tech experiences of my life. But once I saw what he saw, once I could "get behind his eyes," the whole process became a breeze. Seeing the stage through his eyes, I solved problems before they arose.

Just as when I am doing my preliminary work in the studio, my own thinking in these early meetings stays away from specific lighting instruments. When speaking with a director I avoid any technical talk. Instead of lekos and fresnels I talk about the warm glow of a setting sun or the romantic blue of the moon. I do begin to formulate rough ideas for scenes, but keep it well away from the world of jargon. My focus, as we move through the play scene by scene, is to deepen my understanding of the emotional needs inherent in each.

Depending on the path my own preliminary work took, my meetings with the director will often follow a similar route. If my work was deeply rooted in words and text there might be a lot of talking. If I found visual research to be my main source of inspiration I will use that. Whatever route we take, it is critical to remember that this is a journey through a text. A text that is filled with people and ideas and emotions and all of these things must be addressed. Just as "idea plays" often have strong emotion, deeply emotional pieces contain within them powerful ideas.

By keeping the discussion grounded by the emotional tenor of the play and firmly rooted in text, I give the director greater access to my thought process and avoid knee jerk reactions of my own. Talking through the quality of light makes my responses more specific to the needs of the piece and makes the final product stronger. While talking through the quality of light and the emotional needs of each scene, we begin to build a visual vocabulary for the play that will serve as a map when I return to the studio and transform a warm setting sun into a Head-High PAR Boom.

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A Designer Prepares – Part 1: In the Studio

Friday, July 30th, 2010

NOTE: This series originally appeared about a year ago at the Parabasis blog. It outlines my process for lighting a play. What follows is part one of four. Enjoy!

The design process typically begins well before I meet with a director for the first time about a project. Perhaps there is an email or a very brief conversation consisting of little more than, "This is great, read it and get back to me." In my studio, or sitting at a cafe reading a script for the first time is where it all starts. My first read through a text has little to do with design per se. Rather, it has to do with becoming familiar with the words and with the characters, learning about the setting and understanding the story.

My first time through a text I am not thinking of technical rehearsals or fresnels or lighting boards. My first time through, I am thinking just of the text. I want to know where we are and who are we dealing with. I try to understand where we are going, the journey. When reading through the text I underline anything related to lighting or weather. I give far more weight to lighting mentioned in dialogue than in stage directions as that has a more direct impact upon the final product. Mentions in dialogue get an underline, while mentions in the stage directions get a mental note. Let us consider Romeo and Juliet, for example. One must address the moon in the balcony scene. It may be decided later that the moon is in the mind, or is blocked by the house or is a slowly rising line of neon, but one way or another the entire creative team must address the line "yonder blessed moon." Conversely, a scene where the only indication that it is night is in the stage directions may end up set in the afternoon. So I focus on the spoken dialogue.

I look for clues, direct and indirect that will tell me where we are. I want to know what the text says about these things before I ever set foot in a design meeting. If the style is somewhat traditional, then this information becomes directly relevant. If the style is highly abstract it helps guide later discussions. No matter how abstracted the final product becomes, it is necessary to get a firm grasp on the literality of time and place. In fact, I find this especially useful with more abstracted pieces. Knowing where, exactly where, the action occurs gives me a much stronger place from which to abstract the action. If the moon is a slowly rising line of neon, what implication does that have when deciding to abstract the swords or the poison or the balcony itself.

After reading through the play at least once it is time to break it down into more meaningful pieces. I have a document template I use for this where I analyze the play scene by scene, each scene on its own page. I have fields for Act/Scene number, Location, Time of day, Weather, Scenery (this typically gets filled in later), Characters, Lines, and other Notes. At this point Notes tend to be minimal, although any special lighting needs would go here. The Lines category often does not include lighting mentions. Rather this is a way for me to get into the heart of a scene, or a character. The lines I pick out may be the opening to a famous monologue, or a clear indication of the emotional tone of the scene or a moment of deep insight into a character. Upon first reading it might simply be something that stuck out at me. As I go on, the lines will change as certain aspects of the play become more or less relevant. The job of the lighting designer is to modulate tone and mood more than times of day. As such I am deeply concerned with the emotional tone of a scene as much and sometimes more than time of day.

In the Notes section, beyond lighting mentions, will be thoughts on style or preliminary design ideas. This could be anything from color ideas, to angle ideas, to texture or lamp types. A play I lit recently had two outdoor scenes that occurred at night while the rest of the play consisted of interior scenes. There was nothing in the dialogue that necessarily placed the outdoor scenes in one location or another. Even the stage directions were vague, something to the effect of "outside at night." All we knew was that in the second of these scenes they must see a moon as there was a line "Oh my god, that moon is huge." While the specific solution would be determined after discussions with the director and scenic designer, at that point I merely noted "Moon."

But what to do with that other scene? Obviously the moon was critical to the second scene, but what about the first scene? The tone of that first scene was very different than the second, confrontational rather than romantic. Harsh was a word that came to mind and was duly noted on my breakdown. There were no direct lighting references, but we did know the time of day was somewhere late evening to late night. I chose to light this scene as though under an orange street light. In this case it was the combination of the absence of any direct textual clues combined with the emotional juxtaposition with the second scene. I knew it had to be different and I knew the second scene had to include a moon. I noted the idea down in preparation for my first meeting with the director.

There are times where the text alone does not provide the necessary clues or an idea can not be expressed merely in words. At this point I shift into visual research. Pouring through books of images or Flickr or a simple internet search in order to find the answer to that elusive question. Certain shows demand a more visual approach while others are more textual. If the piece is musically based, like an opera or musical, I find many of my ideas stem directly from an emotional reaction to the music. A particular chorus might feel harsh or soft or green. There are times when inspiration comes through words, although not through the text at hand. I have been maintaining a blog for several years now that serves to process textual and linguistic concerns. This is typically me working through my own internal thinking about a piece independent of my discussions with the director.

The more times I read a play or think through a scene, listen to an aria or pour over my research, the more detail and understanding comes to me. Any new ideas or insights go into the Notes section, as with the above mentioned streetlight. Eventually when I meet with the director and other designers, I will add their ideas and the emerging concept into my notes.

The intent with this system is to become familiar with the piece, as well as create a quick reference guide to the work at hand. As I typically have several projects running in various stages of completion it can be difficult to remember everything relevant to the show I have a meeting for that day. Sometimes there is no time for another read through of the play before the production meeting, having last read it on a flight to a different tech a month earlier. By doing this detailed prep work, I am able to reference the text and bring to mind all the critical elements of the piece.

This system gives me a solid foundation upon which to enter into a meeting. I am familiar not only with the matters that directly concern the lighting, time of day, weather conditions, etc., but I also have a solid understanding of the flow of action, the characters, the setting and the overall tone. From this place I come to the work as a full collaborator and can truly work towards creating a whole that is greater than the sum of its parts.

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Interruption Culture

Friday, May 28th, 2010

It seems that the internet is changing the internal structure of our brains making us more prone to surface skimming of information and less likely to do deep investigative reading. I remember back in college when the internet was far less exciting than it is now I would use it for email and not much more. Research and information came through books, magazines, and news papers. Now that has shifted dramatically and I have found my own powers of concentration affected.

The question of good and bad seems far less relevant to me than the question of useful or not useful. In an evolutionary feedback loop our brains are changing as the result of cultural developments and then culture in turn changes. Art that requires sustained viewing, think film, plays, musicals, dance, and so forth, have been shifting in style for decades towards a more visually active format.

It turns out that this evolution towards a fast visual style actually has a scientific name, 1/f. in jargon it is called pink noise. In the Wired article about how the internet is changing our brains, the analogy is given that we use the internet more like hunter-gatherers of information, following tracks and picking up little bits of information here and there. Pink noise, it turns out is more than just a formula for interesting visual effects, but can be found in “many features of our natural and artifactual surroundings. Track the pulsings of a quasar, the beatings of a heart, the flow of the tides, the bunchings and thinnings of traffic, or the gyrations of the stock market, and the data points will graph out as pink noise. Much recent evidence from reaction-time experiments suggests that we think, focus and refocus our minds, all at the speed of pink.”

Perhaps then the internet is not so much changing our minds away from a particular stage of evolution, but rather that technology has caught up with how our brains naturally think. Perhaps sustained concentration, while an interesting historical anomaly, is nothing more than that. We developed a technology, writing, which, until very recently, was forced to be linear. Now that it is non-linear, we are able to use our brains in a more natural state.

One thing I have noticed in myself is a lack of concern with memorization. Why expend a huge amount of effort memorizing facts when it can be recalled quickly through search?

As this relates to design, these new studies are quite interesting. Obviously there is a degree of sustained concentration that is necessary for lighting a show. We have a limited amount of tech time compressed into a few long days in which to work. If we are unable to concentrate for the duration of our ten out of twelves, we will never get the piece finished. But after that minimum ability, it looks like these effects are actually useful.

While stated within a pejorative context, the Wired article does mention that “[c]ertain cognitive skills are strengthened by our use of computers and the Net. These tend to involve more primitive mental functions, such as hand-eye coordination, reflex response, and the processing of visual cues.” The processing of visual cues is the meat of the lighting designer’s work. We are presented with a stage and have very little time until the next cue during which we must analyze the situation for any problems of composition, make the necessary changes, and record those changes. On a slow show we have a few minutes, but on a fast one like a musical, perhaps only a few seconds.

Combine this with the New York Times article on pink noise and a very interesting pattern emerges. The modulations in tempo which make for visually compelling work also have relatively short durations for any one visual, aural, or other piece of information. This ability to rapidly process visual cues has become built in to the very fabric of society from where we learn information through research (the internet) to where we go for relaxation from that work (film, plays, etc).

One need only compare the pacing of a Rodgers and Hammerstein musical to a Michael Bey film to see that there has been a fundamental shift in how we, as a culture and a people, process information. At a more basic level, look at the simple experience of navigating the streets of a 21st century city. We have many people we must avoid bumping into, traffic signs to pay attention to, cars and other vehicles to observe, signs to look out for in order to reach our destination. All of these visual things demanding our attention have sound cues associated with them as well. Then there is advertising, the random crazy person, birds and other small animals, our own chaotic thoughts, and more. In that context, the ability to rapidly process visual and other information is not some abstract effect of a new technology per se, but a necessary skill set to survive in our contemporary world.

Aesthetics and technology change in harmonious co-evolution. While the chicken or the egg discussion might be interesting to some, I find the simultaneous unfolding of human culture to be inherently interesting. I am less interested in whether one particular effect of culture is “good” or “bad” based on value structures which presuppose a culture fundamentally different than the one we live in. What I am interested in is how we relate to the culture we find ourselves in. As artists, how deeply can we tune into the cultural frequencies flying past us and manifest works of beauty which at once reflect and transcend that world.

We are by definition a product of culture. We are written by our culture. At the same time we are free agents who may act in predictable or unpredictable ways. Those actions further change culture in one or more ways. Like a kind of cultural butterfly effect we may never know until well after the fact which actions caused a profound rupture in the flow of history. So we must strive to do our best with the tools available to us and make the world into a more perfect vision.

We may become distracted and interrupted along the way, but perhaps those breaks will give us just the pause we need to make an unexpected leap from one piece of information to another. The butterfly flaps its wings and the membrane shivers.

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From the Archives: Vital Silence

Friday, March 19th, 2010

Note: This post originally appeared here in June of 2006.

The other day I spoke about the quality of the word ‘Deadly’ in Peter Brook’s The Empty Space. The Deadly Theatre is seen not as a place but as a way of being. A kind of incomplete work. Or a superficial treatment of the subject matter. The subject of course being nothing less than the spirit of Life itself. While the ‘deadly’ comes up quite a bit in the book, there are two other words that appear with quite some frequency; silent and vital. I would argue that it is only through a vital life affirming silence that the deadly can be resisted. By listening to that necessary silence we can hear the authentic impulse that denies the deadly for one moment longer.

The artistic impulse comes in many forms and from many directions. For me it is a way of delving deeper into my own understanding of the world. The World. Such a multifaceted place. But as one explores “The World” one finds that it is not a singular place, but rather a complex of relationships and dependencies. Child is dependent upon mother like the tide is dependent on the Moon. The Lover needs the Beloved in order to live completely. Each of these relationships is its own world. Contained within it are differing rules of physics and indeed life. The world of ‘blogs’ has its own constellations, galaxies and black holes. Every actor within that system effects the gravitational pull of every other being. Sure some are more massive than others, but it is all part of an interconnected gravitational dance.

In “The World” we often find these many and various worlds colliding with one another. They crash into each other vying for dominance. Which world or Worldview will win out? What perspective shall carry the day? These constantly shifting paradigms of reality create a great chaotic mass of noise. The cacophony becomes such that it is nearly impossible to let our ears rest. Yet there are moments of silence. Brief moments between the crash and thunder where we might for a minute, a second, an instant know the tranquility is noiseless bliss.

The Vital Silence is not so much a literal silence, just as the Deadly Theatre is not a physical institution. The Vital Silence is that moment when all the noise and chaos of daily life becomes, for an instant, background. The perspective shifts and there standing before you, clear as day, is that essential thing you had lost in the mass of movement. The Vital Silence is a return to that core of self that is so dangerous to inhabit. It is the place we build walls and defenses against every day. For to walk around in that place would be to get caught in a hurricane without any skin, every inch of your body crying out in pain.

The Vital Silence is the space after the final bell rings in Arvo Part’s Cantus in Memorium Benjamin Britten. It is that place where we hold still and watch as the colors of the world become a little richer. Finding this place inside of us, learning to see from that perspective, is a difficult enough task on its own. Bringing it forth into the light of day is something entirely other. When he talks of The Immediate Theatre, Brook is getting at that place. The artist must live in that liminal space between objectivity and authenticity. She must be both authentic in her action and objective in her work at the same time. It is a double calling and one where the more intensely one aspect is carried forth, so much more difficult becomes the other.

And in this way it transforms into a dance of the self. Mind and Heart partnering across the dance floor of life creating the authentic [Heart/Mind] of creative action. The music that fills the dance floor is that silence that is so essential to life, so vital, that we almost become blind to it. The beating of our own hearts we do not notice until it gets out of phase with our activity, not strong enough at the beginning of a run or pounding too hard as we take a rest.

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Den of Thieves – Review

Thursday, March 18th, 2010

It’s only a passing mention. But it is nice to see the design team mentioned in a review.

Director Susi Damilano and her design team — Bill English (sets), Lucas Krech (lights), Lorin King (sound) and Bree Hylkema (costumes) — keep the action moving at a crisp pace while allowing the actors plenty of time to establish dimension.

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Two Shows Open – One for you, one for the kids

Saturday, March 13th, 2010

Tonight I have two openings.

The first is Den of Thieves at SF Playhouse. More info, including ticketing, can be found here.

The second is Emax and Zurno’s Amazing Circus Humans a circus show for kids created and directed by my old friend Jaron Hollander. More info, and ticketing, can be found here.

I hope you enjoy!

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Inside the Design Idea – Den of Thieves

Friday, March 5th, 2010

When I first moved to the Bay Area after leaving New York I kept hearing about SF Playhouse. It seemed that in the time I had been on the East Coast this little company had gone from nothing to making quite a name for itself in San Francisco. Eager to find interesting work, I made a point to see some of their shows and was not disappointed. So, when Artistic Director Bill English asked me to light a play for them I was excited at the opportunity.

I need to confess something to my readers at this point. I don’t like reading plays. I enjoy rehearsals, and techs, and worksheets, and everything that goes into making a play, with one exception. I don’t like reading plays. Thus it was with my usual resignation of “Well, I have to get through this part in order to get to the fun stuff” that I picked up Stephen Adly Guirgis’ Den of Thieves and began reading.

The result? I had not laughed so hard in quite some time. The script is so outrageously funny that I had trouble getting through it, but this time for totally different reasons than a typical script read. I kept laughing so hard I had to put the script down repeatedly. The story revolves around a group of thieves in a kleptomaniacs recovery program. Then someone shows up with the perfect heist. Wackiness ensues.

When I did finish the play I began thinking through how to light it. There is a sharpness to the comedy that demands to be addressed through light. No mushy recessive stuff here. Both colors and angles need to be crisp and distinct.

The first thing I saw clearly was that the air must feel colorful. Much like approaching musical comedy, the farcical nature of the piece demands a feeling of color everywhere. But that color must be carefully chosen to augment the crisp dialogue. I also knew that I wanted a very sharp look in terms of my approach to angle but was not sure how to achieve that.

At the first production meeting Bill, who was designing the scenery, came in with a corner set on a 90 degree angle (the US was the corner of a room with walls at approximately 45 degrees from that point). Upon seeing this I was immediately struck with my solution to the sharp angle. I would hang a two color system of diagonal front Head-Hi’s following the angles of the walls. Once this piece was resolved everything else fell into place.

Backlight would be a cool and a color changing system. Sidelight would be a pair of pipe-ends from each side. A bunch of scenery specials. Both the Act 1 and Act 2 set had windows, so light through the windows would be prominent. The nature of the comedy led me to choose to fill in the shadows with color. As such there would be a medium blue through the windows for the night scenes and a dark blue frontlight system to fill from front of house. A pair of FOH IQs would do any additional specials as needed. The final element would be a lot of practicals in each scene to really bring the world to life.

Lighting systems are as follows:

  • Cool Head His in L201+R132
  • Lavender Head His in R51+R132
  • Warm Diagonal Fronts in R302+R132
  • Low Blue Fron in L079
  • Straight CLR Front in CLR
  • Cool Backs in L202
  • Color Backs (the house scroll is a standard apollo rock&roll string)
  • CLR Cross Light in R132
  • Outside Night in R68
  • Outside Dawn in L201
  • Outside Sun in R318
  • Practicals are all CLR
  • IQs in R132

Below is a look at the lightplot:

I hope you have enjoyed this edition of Inside the Design Idea. Please leave any comments or questions you might have.

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Orestes 2.0 Opens tonight

Thursday, March 4th, 2010

More information here. Note, this is a link to a Facebook event page. You may need an account with that service to view it.

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