Live Performance and Special Events

June 18th, 2010

Most of my work tends to be in the realm of Opera, Dance, and Theater. As such I usually work with variations on three kinds of lights: Lekos, PARs, and Fresnels. These are fine lights and you can do quite a lot with them, but you can not do everything.

I am lighting an event tomorrow that will include ambient lighting of a large courtyard and a dance floor. The lighting is a collaboration between me and a friend of mine veering towards large scale installation. It should be a fun event to work.

Doing special events lighting is a whole different ballgame than working in live performance. In this case, the technology is very different. Here we will be using a lot of LED moving head fixtures and several effects projectors.

Not only is the technology different, but the style of working an event like this is much more on the fly than most of the work I do. At the same time, there are similarities which parallel these two worlds. For a play I might send my drawings off weeks before I have seen a single rehearsal. As such I have to plan out not only everything I intend to do regarding lighting the show, but I have to build in flexibility so that quick changes and alterations can be made in the very limited time available to us in tech. For tomorrow’s event, we met at the shop and talked through what equipment we would place where and combine how and so forth. With a few moments of “Oh let’s turn that on and see what it does.”

The event is at a church with some very nice architecture that should take light beautifully. In addition to lighting several rooms, we will light a large exterior stone wall with various colors and textures. Some of the ideas are about accenting architectural elements, while others are about transforming them. I remember a wedding I lit several years ago at the Brooklyn library. A less than aesthetically pleasing building inside, but quite impressive in scale. I had to transform the space with light in order to bring the qualities of the wedding into that not so romantic room.

Rather than being a carefully drawn out plot, we have a large pile of gear from which to draw. Certain ideas are very clearly formed, and several of the looks have been well thought through. At the same time, the event itself has a DIY ethic which means there could be any number of unexpected additions upon our arrival tomorrow. Because we do not necessarily know what we will be walking into, there has to be a certain amount of flexibility built into the lighting rig.

In some ways this is no different than live performance. I have had countless instances of scenery being built wrong, or me not receiving the final revision drawings, or the FOH positions being drawn in the wrong location on the house paperwork, or some other SNAFU which caused my well laid plans to get tossed to the side.

While there are some difference in terms of how the show or event gets prepped, the underlying skills remain the same. We must create a beautiful work of art that fulfills the project lead’s vision while making split second decisions under high pressure conditions in a very finite span of time.

Our work is not luxurious. We do not have time to sit around and wax poetic (a luxury I give myself in this blog precisely because it does not exist in the work). Rather we have a few seconds in which time to make a decision, see if it works, and change it if necessary. Time is too expensive to spend in anything other than the action of creating a more perfect work.

We are limited by time, and money, and resources, and personnel. The one thing we can not be limited by is creativity.

This is something that spans not only lighting designers, whether you light Opera, or parties, or store windows, but all designers. Our creativity is built around a deadline. We must produce. We have no other option. The doors will open when they are advertised to open. And we don’t have the luxury to not have created a beautiful product.

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Line Lights, Area Lights, and 3D lightboxes

June 14th, 2010

Last week I was working on a project involving several light boxes. The lightbox design was rather simple; a cube with cutout shapes which would act both as a decorative object and provide some degree of illumination for the event. I wanted to do a 3D lighting rendering in order to both wrap my head around these things as well as have something to show to collaborators. The solution was not as simple as I had hoped.

My first attempt was to construct the 3D versions just like I would construct the actual lightbox. As such I made a 3D black box with the design on the facing cut out. I then added a thin rectangle on each side that I was intending would be the translucent material on the lightbox through which light would shine. Sadly, I discovered that for all of its wonderful work rendering accurate shadows, solid textures, and correct placement of the sun, one thing Renderworks does not do well is translucent materials. This seems like a big gap in an otherwise fantastic program.

Not one to be deterred by technological limitations, I began to explore alternate options for creating the effect that I wanted. While a bit convoluted, I did end up with a reasonable result.

The first potential solution was presented by Kevin Lee Allen. His suggestion was to make the part that in reality would be translucent as a texture with constant reflectivity. Thus, when rendered, the lightbox would have the appearance of a thing that is glowing. While this is a very good solution, and one that would work in most instances, especially for scenic renderings, it did not solve one of my design requirements. I wanted to know both what the boxes would look like as well as what effect their glow would have on the scene. So my search continued.

I started scrolling through all the drop down menus in hopes of something providing me with a clue. Finally something did. A convert option that is new to me, although I admittedly jumped from VW10.5 to VW2010 and this feature may have been in place for years, Area Lights.

Line Lights and Area Lights are intended to provide a look akin to neon or other non-point source lights. They give a somewhat even glow and are fully customizable as per any other light object in Vectorworks. One thing to be aware of with these is they add considerably to rendering time. Even my very simple sketches took noticeably longer to render once I had added an area light. That said, they are a fantastic tool.

Convert to Area Light and its similar option, convert to Line Light, solved my need precisely. Instead of a translucent object that light would shine though, I placed an area light the same shape as the bounce directly in front of the bounce object. I then gave the bounce object an opaque texture. The Area Light then hits the opaque object and bounces off, thus lighting the scene from the lightbox.

While the solution is not technically identical to the real life solution, it does solve the two parallel issues of rendering the lightbox to look as it would and provides illumination from the lightbox onto the scene. From a few additional experiments it appears as though this solution could work for lighting cycs as well.

The whole world of 3D rendering is fairly new to me. It is exciting to discover these limitations of the software and then find more or less elegant solutions within the possibilities of what the software can do. But I am sure there are other solutions to this same problem. Have you discovered them? Please share.

One thing I would love to see in future releases of Renderworks is more accurate translucent texturing. I imagine architects and scenic designers both would love to have translucent curtains that render properly.

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Post-Narrative Storytelling and Rugged Individualism

June 11th, 2010

One thing I often take issue with in terms of American style theater is the narrowly defined focus on storytelling. Often the story is reduced to the events surrounding a lead character and their actions upon other characters. The focus is on the egoic structures centered around a very American notion of individualism and identity. I understand why it exists as this focus permeates American culture to the exclusion of most else. It is also the aspect of American culture that I least resonate with.

Bloodshed, slavery, and genocide aside, the idea this country was founded on was not the individual against everything but a more collectivist community. As the preamble to the U.S. Constitution states: We the People of the United States, in Order to form a more perfect Union, establish Justice, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United States of America.

This is the intent of the Constitution. A collective act to create a better world for those who acted and future generations. The idea of the rugged individualist is more a historical accident born from the Western expansion of the American Empire. But as this country evolved, and moved towards practical concerns and away from its idealistic origins, the focus and intent of the culture was changed along with it. Thus we arrive at the present moment where the legacy of that rugged individualism is infused into every nook and cranny of the American experience.

It manifests in the work we see on stages as well as more pop-culture. Not only do these ideas present themselves in the literal narrative of written text, but also in the visual storytelling; scenic design, clothing, lighting, sound, and so forth. Too often the focus, as a function of the typical American disposition, gets placed on the actions of the character to the exclusion of everything else. Much like “Secure the Blessings of Liberty to ourselves” gets extracted from the rest of the constitution in a vain act of ego inflation.

While this can be fine entertainment, and certainly is a reflection of one aspect of American culture, it fails to express the fullness of that culture and, like much of American politics, ignores the founding dream upon which this nation came into being. We have lost our core belief as a country. As a result, our nation, our culture, and the world suffers.

To focus only on the egoic actions of the lead character(s) ignores the social context in which these characters exist. Social relationships are ignored or mitigated in terms of significance. Forget about social context. A set is nothing more than a representation of a place in which a person acts. Even when abstracted. The very thought of scenography as, perhaps, a resonant chamber against which actions might echo and reverberate is all but ignored.

There are two American theater artists I can think of whose entire process breaks down these problematics and builds a new potential vision of culture. Anne Bogart with her viewpoints method gives us a vector to reclaim collectivist social space within a theatrical context. The other is Richard Foreman. Probably my favorite theater maker in this country, he understands how the entire design, from scenery, to costumes, to lighting, to sound, must all work to provide a context in which action occurs. The action on its own is of no significance if it is not placed within a context.

Foreman’s notions of design as the construction of a resonant chamber could be linked to the Heideggarian notion of Thrownness. That is, an individual is born, or thrown, into a particular socio-historic context prescribed with various rules of behavior, social norms, expectations, customs, and ethics. From out of this thownness the individual must find their authentic Self. Their true way of being. Returning to a theatrical setting, the actions of a character, be they actor, singer or dancer, make no sense unless they exist within some context against which they act.

To simply “tell the story” of the lead character is to fall prey to the trap which ensnares American culture and politics. It is to see the individual as more important than the group. The now as more important than the future.

To fully embody the self we must transcend our culture. To transcend does not mean to leave behind. It means to fully incorporate it and build beyond its capacity. Foreman has done this through writing which I would characterize as falling firmly in the American romantic tradition. Yet he has taken those ideas, particularly the notion of the individual self, to such a far degree that it has moved beyond its origins and into a whole new mode of theatrical experience. His staging and scenography is a transcendent act.

In discussing theater so extensively here I do not mean to imply it is the only mode of performance which suffers from this problem. Opera and dance too are firmly entrenched in this egoic mode of storytelling. The trend in contemporary dance to tell rather pedestrian stories about the choreographer’s mundane experience is another manifestation of this. Long gone are the days of Martha Graham’s focus on myth or Steps in the Street which firmly places the individual within a social context.

American Opera is typically one of the worst in this regard. The excessive use of followspots to “tell the story” of the lead singer is a failure on the part of the creators to move beyond textual narrative and embrace a fuller notion of storytelling. Although in that world there are some escape vectors. The design work of John Conklin provides us with an American designer whose work transcends typical American storytelling.

With the traditional American mode of storytelling we miss out on some great theatrical opportunities. Real people doing real things are not interesting on stage. Realism and naturalism are far better handled by film. American performance, by and large, has forgotten the essence of true theatricality. Spectacle is certainly present, but theatricality, that magic of liveness, where things happen which are only compelling because they are live, is rare.

Perhaps we need a return to origins. Just as this country could stand to read through the constitution again and truly soak in what was actually said, so too could we, as creators, rediscover what makes live performance unique and compelling and return there. From that more solid foundation we become better able to move forwards and create strong and powerful works which engage our audiences and transcend their beliefs as to what is possible.

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It’s all in the timing

June 7th, 2010

I have a lot of friends who are freelancers. Obviously there are my friends who are designers and directors. I also have a lot of friends in the tech industry; programmers, web developers, graphic designers, and so forth. While we all work under the title of “freelancer” what this means in practical terms varies dramatically.

One of the key differences between being a freelancer and being an employee is that a freelancer is typically given a deadline on a project but is not specified when and where they are supposed to work. In exchange for this freedom of working, there is the uncertainty of when and where new work will arrive to fill in the gaps. The employee takes on an imposed work schedule and place of working for the security of a steady paycheck.

For those of us who work in live performance, the realities of our work is more of a hybrid. While the prep work can be done on our own schedule, the real work of lighting the show happens in a prescribed time and location that we have no choice over. At the same time there is no guarantee of ongoing employment. Should we not find work we have not been employees and are thus not eligible for unemployment insurance and other benefits that regular employees have. This is why I am strong proponent of building a solid financial foundation to your freelance career.

These unfortunate realities are outweighed by a love of the work. If that is not the case I would encourage you to find alternate means of employment immediately. For those of us who love the work enough to overcome these concerns we must put our focus on scheduling and picking projects that make the sacrifices worth it.

I have been offered several pieces to consider designing for next year. It is very flattering to be asked to light these rather interesting projects. 5 operas, 3 plays, and a couple of dance pieces thus far. While this is nothing approaching a full year’s employment, from the perspective of mid-June the year before, it is exciting. And all the projects are interesting. A rare occurrence to be perfectly honest.

I have been finding myself wanting to design more opera recently and the universe appears to be providing for that desire. Next month I will design my third opera of the year. There are a few more potentially happening before the year is out, but no signed contracts yet.

I find it fascinating that while I have been asked to light these rather interesting projects, there is no guarantee they will happen. It is the nature of freelancing. The companies could get into financial trouble, I could get an alternate offer for the same production schedule and have to balance out the two possibilities weighing artistic and financial considerations, or any number of other temporal concerns might arise.

The life of a freelancer is never easy. Even when all the projects are compelling there can still be scheduling and timing issues. When production schedules overlap you need to find a balance between satisfying all of your artistic collaborators, making a living, and creating good work. Being a freelance designer can be like putting together a 3 dimensional jigsaw puzzle where there is no guarantee that the pieces actually fit.

Last March I received more offers than I could take. At least three projects I was asked to design had perfectly overlapping production schedules. Even after eliminating the impossible, I ended up with a schedule where I was lighting a circus show during the day and cleaning up a play in previews at night.

This summer is rather light on the work front giving me a nice stretch of time to relax. I have an opera and a few special events to design. While I appreciate the time off, a luxury often passed up by many designers, I can only hope that I will not face the opposite problem when the projects start coming in and I find myself with five offers, all of which open the same weekend. I have been in that position before and it is not fun.

How the future shapes up is all in the timing. The only control I have over my calendar is the power to say no. Nothing about freelancing for live performance is easy. But I can’t think of another job whose payoff could be greater as far as I am concerned.

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A Poem

June 4th, 2010

I decided to write a poem today

I decided to write a poem today about the morning sun
streaming through my window
cool with a promise of warmth
waking me up so gently

I decided to write a poem today about rain
shadowing thirsty trees
waiting for just the right moment
to come say hello

I decided to write a poem today about the clouds
silver-grey and brilliant
shining with the sun behind them
just out of sight

I decided to write a poem today about sunsets
and skies filled with color
folded into clouds
over a calm blue bay settling in for a quiet evening

I decided to write a poem today
because I dream of light
more amazing than any I have seen
and wanted to share it with you

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Interruption Culture

May 28th, 2010

It seems that the internet is changing the internal structure of our brains making us more prone to surface skimming of information and less likely to do deep investigative reading. I remember back in college when the internet was far less exciting than it is now I would use it for email and not much more. Research and information came through books, magazines, and news papers. Now that has shifted dramatically and I have found my own powers of concentration affected.

The question of good and bad seems far less relevant to me than the question of useful or not useful. In an evolutionary feedback loop our brains are changing as the result of cultural developments and then culture in turn changes. Art that requires sustained viewing, think film, plays, musicals, dance, and so forth, have been shifting in style for decades towards a more visually active format.

It turns out that this evolution towards a fast visual style actually has a scientific name, 1/f. in jargon it is called pink noise. In the Wired article about how the internet is changing our brains, the analogy is given that we use the internet more like hunter-gatherers of information, following tracks and picking up little bits of information here and there. Pink noise, it turns out is more than just a formula for interesting visual effects, but can be found in “many features of our natural and artifactual surroundings. Track the pulsings of a quasar, the beatings of a heart, the flow of the tides, the bunchings and thinnings of traffic, or the gyrations of the stock market, and the data points will graph out as pink noise. Much recent evidence from reaction-time experiments suggests that we think, focus and refocus our minds, all at the speed of pink.”

Perhaps then the internet is not so much changing our minds away from a particular stage of evolution, but rather that technology has caught up with how our brains naturally think. Perhaps sustained concentration, while an interesting historical anomaly, is nothing more than that. We developed a technology, writing, which, until very recently, was forced to be linear. Now that it is non-linear, we are able to use our brains in a more natural state.

One thing I have noticed in myself is a lack of concern with memorization. Why expend a huge amount of effort memorizing facts when it can be recalled quickly through search?

As this relates to design, these new studies are quite interesting. Obviously there is a degree of sustained concentration that is necessary for lighting a show. We have a limited amount of tech time compressed into a few long days in which to work. If we are unable to concentrate for the duration of our ten out of twelves, we will never get the piece finished. But after that minimum ability, it looks like these effects are actually useful.

While stated within a pejorative context, the Wired article does mention that “[c]ertain cognitive skills are strengthened by our use of computers and the Net. These tend to involve more primitive mental functions, such as hand-eye coordination, reflex response, and the processing of visual cues.” The processing of visual cues is the meat of the lighting designer’s work. We are presented with a stage and have very little time until the next cue during which we must analyze the situation for any problems of composition, make the necessary changes, and record those changes. On a slow show we have a few minutes, but on a fast one like a musical, perhaps only a few seconds.

Combine this with the New York Times article on pink noise and a very interesting pattern emerges. The modulations in tempo which make for visually compelling work also have relatively short durations for any one visual, aural, or other piece of information. This ability to rapidly process visual cues has become built in to the very fabric of society from where we learn information through research (the internet) to where we go for relaxation from that work (film, plays, etc).

One need only compare the pacing of a Rodgers and Hammerstein musical to a Michael Bey film to see that there has been a fundamental shift in how we, as a culture and a people, process information. At a more basic level, look at the simple experience of navigating the streets of a 21st century city. We have many people we must avoid bumping into, traffic signs to pay attention to, cars and other vehicles to observe, signs to look out for in order to reach our destination. All of these visual things demanding our attention have sound cues associated with them as well. Then there is advertising, the random crazy person, birds and other small animals, our own chaotic thoughts, and more. In that context, the ability to rapidly process visual and other information is not some abstract effect of a new technology per se, but a necessary skill set to survive in our contemporary world.

Aesthetics and technology change in harmonious co-evolution. While the chicken or the egg discussion might be interesting to some, I find the simultaneous unfolding of human culture to be inherently interesting. I am less interested in whether one particular effect of culture is “good” or “bad” based on value structures which presuppose a culture fundamentally different than the one we live in. What I am interested in is how we relate to the culture we find ourselves in. As artists, how deeply can we tune into the cultural frequencies flying past us and manifest works of beauty which at once reflect and transcend that world.

We are by definition a product of culture. We are written by our culture. At the same time we are free agents who may act in predictable or unpredictable ways. Those actions further change culture in one or more ways. Like a kind of cultural butterfly effect we may never know until well after the fact which actions caused a profound rupture in the flow of history. So we must strive to do our best with the tools available to us and make the world into a more perfect vision.

We may become distracted and interrupted along the way, but perhaps those breaks will give us just the pause we need to make an unexpected leap from one piece of information to another. The butterfly flaps its wings and the membrane shivers.

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Exit through Novelty

May 24th, 2010

Yesterday I saw the film Exit Through the Gift Shop by street artist Banksy. The film is almost a meta-documentary following the exploits of a man who documented a great deal of street art over the course of several years and then became a street artist himself in the process.

Through the film viewers are given a solid introduction to the world of street art, some of the major players, motifs, and ideas, before the film shifts gears. In the end it becomes a critique of the very notion and meaning of art itself. The absurdity of the commercial artworld, galleries, auction houses, and the like, are shown in stark relief to the gritty working of a piece of art. Appropriately set largely in Los Angeles, the film grapples with notions of originality and authenticity contrasted against celebrity.

An issue that often plagues artists is originality and authenticity. To be anything more significant than mere decoration, art must constantly push its own boundaries and discover new frontiers of aesthetic exploration. As our society becomes increasingly remixed, truly new ideas become harder and harder to find. The duration of the new is ever decreasing as the rate of recouperation into the cultural feedback loop grows faster and faster. The latest fashions hit the racks of discount clothing stores like H&M mere days after debut on runways in Paris, Milan, and New York. Music, painting, photography, performance, all become elements to be remixed upon their release into the cultural data streams due to the near instantaneous rates of communication we have developed.

This fast culture, much like fast food, might satisfy our immediate desires but is not necessarily the healthiest option. Just as the cutting edge of food has taken on slow as its moniker, perhaps culture at large would do well to consider a slower pace. Slow art.

I went to the Whitney Biennial the other day and was radically underwhelmed by the work presented. The biennial, by focusing on contemporary American art, gives a kind of snapshot look at the state of the artworld right now. While I can only assume the camera was in focus, the image it rendered was dull and uninspired. Like the work of Mister Brain Wash in Exit Through the Gift Shop it felt dull, repetitive, uninspired, and derivative. The work felt bored. Not boring, bored. As if there were no suitable subjects left to cover. Or the work had been created without bothering to truly look and find a suitable subject.

There was no sense of a point of view displayed, although there was lots of amazing technique. Don’t get me wrong, there was immense talent. But the talent resided at a craft level only. That deeper level of inspiration was lacking.

Art is first about looking. Before you can make, you must see. You must be able to see the world around you as the unique thing that it is. Then you must see it anew. When you create, you are presenting the world with a window into your particular vision of that world. Duchamp, after Nude Descending a Staircase, taught the world to see differently. He taught us to see both the world in general, and art in particular in a wholly new light. He called the very notion of art, of what can be art, into question.

We can see these kinds of aesthetic ruptures in the flow of creation throughout the history of art. Caravaggio is another game changer. As critic Robert Hughes has said, “there was art before him and art after him, and they were not the same.”

Banksy has garnered international recognition for his work through politicizing an inherently political art form. Graffiti has been around since humanity lived in caves. The first art was public art executed on walls in public space. It is as old as human consciousness itself. In its modern form it rose to prominence in New York in the 1970′s appearing on subway cars and train cars. Despite some critical acclaim it did not truly hit the mainstream until, like many American artforms, it had a white face to champion the medium. Like Elvis turning Blues to Rock and Roll or Shepard Fairey turning Grafiti into street art, the work was finally given an establishment legitimacy it previously lacked.

Banksy radicalized the form by creating deeply political works in highly charged locations like Israel’s West Bank barrier. His own work has called into question the legitimacy of art world standards as far as what qualifies as art by placing his own works inside museums like London’s National Gallery clandestinely.

Every generation of artists asks the same questions. What is art? Why is art? The questions are answered, for better or worse, through the work itself. Some years may be inspired and some dull. The task of the artist is to keep asking the questions and to answer as honestly and authentically as possible. In order to arrive at a truly authentic answer, we must slow down and take the time to look.

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From the Archives: Freedom of Information, Act

May 21st, 2010

Note:This post originally appeared in March of 2008.

It has been a while since I have written anything here. Lots of posting but mostly other people’s words. The main reason for this has been a personal shift in how I spend my free time. While blogging has for several years now been my primary hobby, that has shifted in recent months. I have been relearning a skill/instrument that I gave up a number of years ago, the turntable.

Last weekend I played my first set in public. It was quite well received. A mix of ambient/minimal techno and classical. The electronic music I played was all composed to be freely distributed. Licensed under a Creative Commons non-commercial distribution license, the music was made to be free.

The idea of truly free information, in my opinion the foundation to a truly free society, is slowly gaining ground. In music and software circles, the model of the mega-corporations are seen for the inherent failure they represent. The technology has evolved beyond the capacity for an institution to control its distribution. Fighting a war against consumers is a losing battle.

There are free software alternatives for every major commercial piece of software from word processing to image manipulation to web browsing to operating systems and more.

The group I was playing for has been producing all night music and dance events for over 12 years on an open source model. Planning procedures are maintained on a wiki, the entire organization is run by volunteers and everything from food, to music, to entrance to the event is given freely. Donations are asked for but in no way required.

In the theatre an open source model is still very much in its infancy. Charles Mee is one of, if not the first playwright to truly embrace open source ethics and aesthetics in his works.

As he says

Sometimes playwrights steal stories and conversations and dreams and intimate revelations from their friends and lovers and call this original.

And sometimes some of us write about our own innermost lives, believing that, then, we have written something truly original and unique. But, of course, the culture writes us first, and then we write our stories. When we look at a painting of the virgin and child by Botticelli, we recognize at once that it is a Renaissance painting—that is it a product of its time and place. We may not know or recognize at once that it was painted by Botticelli, but we do see that it is a Renaissance painting. We see that it has been derived from, and authored by, the culture that produced it.

And yet we recognize, too, that this painting of the virgin and child is not identical to one by Raphael or Ghirlandaio or Leonardo. So, clearly, while the culture creates much of Botticelli, it is also true that Botticelli creates the culture—that he took the culture into himself and transformed it in his own unique way.

And so, whether we mean to or not, the work we do is both received and created, both an adaptation and an original, at the same time. We re-make things as we go.

Another aspect of Free Theatre appears to be opening up as well. While many companies do pay-what-you-can nights, a theater in Ohio is trying that theory out for the whole run of its current production.

Available Light is opening Sheila Callaghan’s Dead City here in Columbus in about 2 weeks. This show is a really big deal for us. Aside from being a beautiful play that we’re all really excited about, it’s also our first show to receive significant public funding, it has the largest cast we’ve put on stage, and it’s in a space that’s costing us about 3 times what we usually pay. (Frequent readers of this blog will remember that I am very ambivalent about that particular fact.)

However, instead responding by playing it safe on other fronts to compensate for the big risks we’re taking, we’ve decided to try another big experiment. We’re making all tickets to all shows for everyone all the time “Pay What You Want”. That’s right, just like Radiohead,Trent Reznor, Saul Williams, Paste Magazine, and a small crop of restaurants.

Free culture is on the rise. It is being written into the very fabric of our larger culture. Much like free(read renewable) energy will replace finite resources like oil and coal, so too will free (read open) culture replace finite and “owned” culture.

its just a matter of time.

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The Headset

May 17th, 2010

One of the best investments I made as a designer was buying my headset. And when it finally broke after 5 years of faithful service, I immediately went and bought myself an identical one. While there might be better headsets out on the market this one works exceptionally well for me. It is lightweight, comfortable, compatible with standard intercom systems, and inexpensive.

I am often surprised by the number of designers who do not have their own headset. For me it seems like a non-question. Given that we are sitting at a techtable 10 hours a day for days on end it seems natural that we would want our headset, which we are wearing the majority of the time, to be something known, familiar, and comfortable.

Just like I would not try drafting on someone else’s computer I would not want to start writing light cues without my headset. A lot of this comes down to familiarity. When freelancing, so much of the day to day routine is managing new and different situations. As such I like to keep as much as possible known and knowable. Because the headset is such a basic tool I make sure to bring my own.

There are several reasons for wanting my own headset. There are the miserable situations of the theater which has some ancient headset that keeps falling off your head. Perhaps it is slick from decades of other people’s sweat caked into the ear muff. There are the less than ideal situations where the earmuff and mic can only sit on one side, and it’s not the side you want it on. There are the fine situations where the intercom system is brand new and everything fits perfectly. The trouble is, you often do not know which of these you are walking into ahead of time.

Bringing your own headset avoids any of these problems.

The hygiene issue was a major factor for me. How many people have sweated through an exceptionally hot day or coughed into the mic of the house headset? Just a few? Hundreds? Who knows? But I am less than interested in picking up last year’s flu from a headset.

While the hygiene issue is, in reality, a fairly minor concern, of practical concern to the making of art is the control of your environment and experience. If your attention is focused on keeping the headset on your head, you are not as focused on making good work. If you have to fumble with your earmuff, or take it off every time you want to hear the person next to you, you have less time and attention available for solving problems.

In the end that is what it comes down to. Time. And attention.

We are working under rather strict time constraints in a medium that is constantly shifting before us, and thus requires total attention. Anything we can do to organize our experience such that maximum attention is paid to the work at hand will pay us back many times the investment. A few extra seconds could be all it takes to have the “ah ha” moment that pulls the difficult Act 2 lighting into place.

A headset, like our drafting technology, paperwork, cheat sheets, magic sheets, and so forth is a deeply personal thing that will be different for every designer. We all have our own needs and desires and comfort levels. Knowing what those are for ourself, and solving those needs ahead of time, gives us the extra room during tech to create wonderful things rather than simply put out fires and get through it.

This is just one of the things I carry along with me when I travel to a gig. For a more detailed list look here.

Do you bring your own headset to tech? Why or why not?

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Making a living – Making a life

May 14th, 2010

I had lunch recently with a friend of mine who is a lighting designer. He is probably one of the most talented designers I have come across, a powerful unique voice, meticulous, insightful dramaturgical understanding, and one of the nicest people you will ever meet. He is currently transitioning out of live entertainment and considering going the route of architectural lighting design, or possibly something else entirely. His reasons? In order to have enough time to enjoy his life, he can’t make a living. In order to make a living, he doesn’t have time to enjoy his life.

This can be a dilemma many people face but it is exacerbated in the fields of theater, opera, and dance. LORT, the bargaining organization for regional theaters, has the official position that they do not owe designers a living wage. The theaters, which are ostensibly in the business of making art, do not feel responsible for paying the artists they employ enough money to live reasonable lives. Leaving aside the issue that the upper management and staff of these organizations do typically make a good living wage, this idea is flawed to its very core. The artists, the people who actually make the art, are not expected to be able to live off the work. Something is wrong here.

The result of this brilliant financial strategy on the part of regional theaters is that not only will they save thousands of dollars each year (yes only thousands, and intended sarcastically) but they will drive talented people out of the industry. This friend of mine is no small potatoes. He is highly respected within the New York theater community, has won awards, gets flown around the world to light shows, and yet finds the economics so troubling that he can not both live well and do the work he loves. He is not alone.

Many people I know, some very talented designers, work in fields not of their choosing because the economics of the field they love are so terrible. The issue does not limit itself to designers. One of the best master electricians I have ever had the pleasure of working with left non-profit theater to go work in a more corporate setting because the administration would not consider giving him a raise. In most situations, a worker who delivered under budget and ahead of schedule, all while pleasing the clients he interfaced with would be rewarded. But then, he worked on the wrong side of the building. Art, it seems, is not valued by arts organizations. Yet the top paid administrators made easily five times his salary. And the theater community lost one of the best electricians I have known.

There comes a point when the question arises, is this worth it? Is it worth working 80+ hour weeks for months on end only to end up with barely enough money to cover rent and bills? There is a bit of mental psychology that must be done when working like this. There is a rule I once learned the hard way by breaking it myself. I fast realized if I wanted to keep going I could never do it again. Do not translate into an hourly wage. Typically the results, in our fee for hire work, are far below minimum wage. The show I calculated out for ended up somewhere around thirty cents an hour. And this is at a professional level.

At the Broadway level, the minimum rate for a lighting assistant comes out to just under twenty dollars per hour. Not terrible, but you are working 14 hour days for weeks at a time, so you can have no life while this is going on. At the low end of the scale people have no compunction asking someone with years of experience, an advanced degree, awards, and so on if they would give up two weeks of their life for a fee of a few hundred dollars. It doesn’t hurt to ask, but then if you accept, demands are made on your time that are beyond the pale of reason.

Making a living in the theater is possible. Making a life, not so much. The number of designers who wake up at 50 suddenly realizing they forgot to get married and have kids, or who send their kids off to college knowing less about them than about their assistants, or miss a major wedding anniversary for a technical rehearsal, is far far too much.

We are presented with a bit of a catch-22. The organizations which hire us have stated explicitly that they will not take care of us. It then becomes incumbent upon us to take care of ourselves. But if we do that, and allow ourselves to have a life, we are not working enough to support that life. Something has got to give. Too often, that means talent goes elsewhere.

Perhaps there was a time when the economics of it all were not so unfavorable. But looking around now at the state of the business it appears that the solution does not reside in the non-profit theater world.

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