Posts Tagged ‘design’

From the Archives: The Freedom of Minimalism

Friday, March 12th, 2010

Note: This post originally appeared here in 2007.

The aesthetics of Minimalism are at once precise and freeing. Precise because as one removes extraneous elements from a work what remains takes on increasing significance. Freeing because the relationships are so clear that one can shift and recombine them in a multitude of ways allowing the multiplicity of experience to shine through.

mondrian_albero_rosso

So often the theatre is dominated by a kind of maximalism. A desire to put everything possible into a single work as if by desperation trying to contain all of experience in a few hours performance. The result is often the opposite of what is intended. Rather that giving the fullness of experience, each element is diminished as it all fades into a wash of gray, bland and undistinguished.

This is not to say that minimalism does not employ a rigid and tightly controlled grayscale, but it does so knowing that the fullness of each of those few grays will come across. The depth and subtlety of slight variation becomes a thing of power and strength rather than a faltering weakness.

Mondrian-apple-tree

To work from a minimalist aesthetic requires rigor and discipline. Because while there is a great deal of freedom, if any single element is out of place the work implodes under the weight of its own delicate structure.

Every move must be precise and calculated. At the same time one must allow for room to breathe. For play. Minimalism defines itself not in relation to itself but in relation to the varied multiplicity of the world around it. A blank page only appears blank when surrounded by the frantic modern world. Taken on its own the blank white page is a universe unto itself, filled with color and texture and infinite stories. The filled page is far more fixed and reduced in scale by comparison.

Mondrian-Composition_II-1913

It is interesting to me how much the theatre of the Greeks lends itself to a minimalist aesthetic. When I worked on Medea we employed a very strict minimalism with incredibly slight changes in angle or color. With Antigone we opened up the palette more allowing for greater, yet still a very slight, range of color. This control of the color palette cause the shifts in angle and direction of the light to be quite significant.

ryb

In a minimalist aesthetic one often takes a single characteristic or element that remains static around which all other elements rotate. In painting perhaps one employs the use of strict linearity but then gives great variety and contrast to the colors, with vibrant and bold strokes.

In Antigone a tightly controlled color palette gave rise to a great variety in angle, direction and shadow. The simplicity of the setting allowed for a high contrast with the costume. Finding these points of control is what makes possible the freedom in a minimalist work. A clear centerpoint is the basis of minimalism.

Calling the Focus

Monday, March 8th, 2010

I have been involved in a lot of focus calls and pointed countless thousands of lights. From when I worked as an electrician up in the catwalks manipulating the lights themselves, to assisting other designers, to focusing lights for my own shows, I have seen a lot of different systems for focusing lights. Sadly I have seen more poorly called focus sessions than I have good ones. Hopefully this post will help outline some good ideas for a fast and efficient focus call. This is geared towards Master Electricians and Assistants who will be directing the focus session. It is by no means complete and I would welcome suggestions and improvements in comments.

I have focused lights everywhere from 60 seat off-off-B’way houses in New York, to Broadway national tours And everything in between. Over the years I have developed some best practices for making the process go smoothly and quickly. Remember, the designer probably wants to get through the focus as fast as (or faster than) you. Focus is not exactly fun, but it is a necessary part of the process to get on to the interesting work. The focus session helps to set the tone for the production. Having a quick and efficient focus allows the designer to enter the technical rehearsals in a state of calm, ready to create.

Any designer who has properly done their homework, with regards to working out the angles of their lighting system, will be able to start anywhere on stage and is not dependent on “Oh we need to begin with channel 1.” Rather than asking “where do you want to start,” because the honest answer is probably something akin to “With a beer at the bar down the street,” figure out the best place to start in your theater and ask the designer “Can we begin at such and such a position?” Chances are the designer will say yes. The designer is busy enough thinking about how a particular light will be used, “and should it be cut off the Act 1 or the Act 2 legs,” that they don’t need to worry about what light they are going to next. That is your job. You should direct the focus call such that the session moves at an average of about a minute and a half per light. Faster is nice, but much slower gets very tedious.

I like to start with something easy like catwalks or balcony rails to get everyone into a rhythm. Once a good working rhythm has been established, mixing up more difficult positions into the focus (like climbable torms) can balance the pace with something easy light PARcan backlight systems. The person calling focus needs to think systemically to make the process go fast. Systemically in terms of how the designer laid out their lighting systems as well as the systems of the lighting positions. Act like an electrician, think like a designer.

Once you have determined the optimal starting positions, you need to break your crew up and send them to those positions. For the purposes of this post I will be assuming a 4+ electrician/1 ME crew for a standard three position focus. This means that three electricians are pointing lights and one (or more) is acting as a runner/lift mover, while the ME turns lights on and off at the console. How you divide your crew up can be critical to the speed of the focus. If you don’t know the skill level of your crew, putting everyone front of house to focus can be a good way to find the fast/skilled electricians and the less proficient ones. Once you know that, you can move on to more complicated positions.

Here is a basic rundown of the tools you will need to call the focus:

  • A console with the completed patch
  • Full size copy of the plot (1/2″ or 1/4″ as needed)
  • Printed Channel Hookup
  • Printed Instrument Schedule
  • Laptop with the current Lightwright (or other lighting database) file
  • Note paper
  • Two different colored highlighters
  • Writing Pen

If you are an assistant you will also need:

  • Blank Focus Charts
  • Tape Measure
  • Sharpie
  • Painter’s Tape

A quick note on plots. I have seen, on smaller shows (typically 100 units or less), a tendency to print the plot on standard office paper. While this is faster (at first) the end result can be a nightmare. Units often get hung in the wrong place and have to be moved at focus, numbers can not easily be read, and sometimes the wrong fixture entirely gets hung at a position. Taking the half hour to go make a large format print of the plot will save you hours of work down the road. Trust me. It’s worth it.

When you send your electricians to their positions it is a good idea to glow the units they will be going to. This allows them to get in place and start working faster. Once you glow a unit, put a dot of highlighter 1 on the channel on the plot. This is an easily visible way to note a channel you will soon be going to, and with the plot in front of you, allow you to strategize the best path through the plot. Also, when you stop for breaks, this will be a quick reference to get right back to where you were. When a light is turned on to full for focus, you fill in the channel circle with highlighter 1 completely. If you need to skip a light, or it is broken or has otherwise been touched but not completed, put a dot from highlighter 2 over the Unit Number. Write down any worknotes that can not immediately be solved on your pad of paper. When the light is focused, you fill in the whole instrument symbol with highlighter 2. This is a clear graphic way to determine what you have done and where you have to go.

When you turn a light on to full, call out to the designer the channel number and its purpose. For example, “This is channel 2 Front Warm DLC.” This allows the designer to get to focusing the light without fumbling over their own channel hookup or cheatsheet. This will save you about 10-20 seconds per light. When you move on to the next light turn the new light on FIRST, call out its number and purpose, THEN turn off the previous light. This will save you about 10 seconds per light. This total of 30 seconds may not seem like much, but in a 250+ unit plot that means almost an hour and a half that could be spent fixing troubled gear or getting to the bar sooner. The bigger the plot, the more the time savings.

In terms of assigning electricians I find the following system works very well. If your crew is widely varied in terms of skill, pair your best and worst electrician on symmetrical systems(Box Booms, High Sides, etc.). When you turn the lights on, turn the light for the worst electrician FIRST. At the same time you glow the light that will focus in a mirror location for the second electrician (If electrician one is Focusing “BB Frm Lt FAR” you glow “BB Frm Rt FAR” for electrician two) . The first electrician will take however long they take. Because you are glowing the mirror image for the fast electrician, they are probably paying attention to the designer and focusing that light while it is glowing. So while it may take the first electrician two minutes to point the light, when you turn on the next unit it is all focused except for shuttercuts and color. It takes 30 seconds to focus that one and thus you have an average of 1:15/per light. Not too shabby.

Keeping a steady pace is critical. If you are always one step ahead of your designer and thinking with them in terms of systems you can get your plot focused quickly and efficiently. The faster the plot is focused, the sooner we can all get to the bar. Or in the unfortunate case that there are serious problems, or the set moved and thus half the lights need to move, you have the time built in to the focus session to deal with those scenarios. The technical rehearsal will start at the same time no matter how long (or how complete) the focus is. We don’t want to be rushed. We want to move quickly.

How do you call focus? This is only one person’s system and there are infinite details which can not be put in a single blog post. I would love to hear your thoughts in comments.

Inside the Design Idea – Den of Thieves

Friday, March 5th, 2010

When I first moved to the Bay Area after leaving New York I kept hearing about SF Playhouse. It seemed that in the time I had been on the East Coast this little company had gone from nothing to making quite a name for itself in San Francisco. Eager to find interesting work, I made a point to see some of their shows and was not disappointed. So, when Artistic Director Bill English asked me to light a play for them I was excited at the opportunity.

I need to confess something to my readers at this point. I don’t like reading plays. I enjoy rehearsals, and techs, and worksheets, and everything that goes into making a play, with one exception. I don’t like reading plays. Thus it was with my usual resignation of “Well, I have to get through this part in order to get to the fun stuff” that I picked up Stephen Adly Guirgis’ Den of Thieves and began reading.

The result? I had not laughed so hard in quite some time. The script is so outrageously funny that I had trouble getting through it, but this time for totally different reasons than a typical script read. I kept laughing so hard I had to put the script down repeatedly. The story revolves around a group of thieves in a kleptomaniacs recovery program. Then someone shows up with the perfect heist. Wackiness ensues.

When I did finish the play I began thinking through how to light it. There is a sharpness to the comedy that demands to be addressed through light. No mushy recessive stuff here. Both colors and angles need to be crisp and distinct.

The first thing I saw clearly was that the air must feel colorful. Much like approaching musical comedy, the farcical nature of the piece demands a feeling of color everywhere. But that color must be carefully chosen to augment the crisp dialogue. I also knew that I wanted a very sharp look in terms of my approach to angle but was not sure how to achieve that.

At the first production meeting Bill, who was designing the scenery, came in with a corner set on a 90 degree angle (the US was the corner of a room with walls at approximately 45 degrees from that point). Upon seeing this I was immediately struck with my solution to the sharp angle. I would hang a two color system of diagonal front Head-Hi’s following the angles of the walls. Once this piece was resolved everything else fell into place.

Backlight would be a cool and a color changing system. Sidelight would be a pair of pipe-ends from each side. A bunch of scenery specials. Both the Act 1 and Act 2 set had windows, so light through the windows would be prominent. The nature of the comedy led me to choose to fill in the shadows with color. As such there would be a medium blue through the windows for the night scenes and a dark blue frontlight system to fill from front of house. A pair of FOH IQs would do any additional specials as needed. The final element would be a lot of practicals in each scene to really bring the world to life.

Lighting systems are as follows:

  • Cool Head His in L201+R132
  • Lavender Head His in R51+R132
  • Warm Diagonal Fronts in R302+R132
  • Low Blue Fron in L079
  • Straight CLR Front in CLR
  • Cool Backs in L202
  • Color Backs (the house scroll is a standard apollo rock&roll string)
  • CLR Cross Light in R132
  • Outside Night in R68
  • Outside Dawn in L201
  • Outside Sun in R318
  • Practicals are all CLR
  • IQs in R132

Below is a look at the lightplot:

I hope you have enjoyed this edition of Inside the Design Idea. Please leave any comments or questions you might have.

Tools of the Trade – What’s in your bag?

Monday, March 1st, 2010

I recently sent off design drawings for a project and was told by the Master Electrician that they did not have a copy of Lightwright and would I please send the paperwork in a different file format. I converted everything to PDFs of the Channel Hookup and Instrument Schedule and sent them along. This is not the first time such a situation has happened to me.

I am often amazed at the number of people who work as freelance Master Electricians who do not own their own copy of Lightwright. While the program is a bit pricey it has become a necessary tool for the job. The simple creation of an Instrument Schedule or Channel Hookup could be done with any spreadsheet or database program, the specific calculations made by LW allow the job of the ME to be infinitely easier. And given that nearly all lighting designers use it, having one’s own copy is necessary for working with your primary collaborator, the designer.

An electrician would not consider coming to a call without a wrench. It is seen as a necessary part of the job. Lightwirght, like email and a phone, should be considered necessary for anyone directly interfacing with designers. This includes MEs, assistants, and so forth.

The intent of this post is not to rag on a few individuals but to make a larger point. When working as a freelancer there are certain tools that are necessary to have for your job. What those are will vary depending upon what your position is, but none the less you must have the basic minimum necessary tools. Back when I worked as an electrician it was a wrench, a multi-tool, and a pair of gloves. Minimum. Many electricians carry around far more tools. You don’t want to be the electrician who borrows the designer’s wrench. It just looks bad.

I know designers who carry around a huge bag full of tools. I am not that extensive and prefer to keep my carried items as lightweight as possible. Here’s a quick list of what I consider the necessary minimum tools as a lighting designer.

  • Laptop

    • Lightwright

    • Vectorworks
    • All show files for currently active projects
    • An Office Suite that can open and save as XLS and DOC files (I prefer OpenOffice)
    • Photoshop (or equivalent)
    • Illustrator (or equivalent)
    • Desktop email client (the theater may not have wifi, so it’s best to carry your info with you)
    • Calendar
  • Multiple pads of paper for notes
  • Pens
  • Floppy disks and USB drives to back up show files
  • Scale rule
  • Tape measure
  • Pens
  • A light for your tech table
  • A Headset
  • Cell phone
  • A Water bottle
  • Wrench
  • Pens
  • Snacks (focus and tech can get exhausting and breaks are not always timed to your body’s rhythms. I prefer Clif bars and fruit)
  • A Book (sometimes you are just sitting around waiting for scenery to arrive, might as well learn something)

Like I said this is a small list and many designers carry quite a lot more than this but for me I find it to be about the minimum that I can not assume will be provided in adequate quantity or repair by the theater.

A quick note on disks and drives. I recently pulled floppy disks out of my necessary list to lower the weight I carry on my back. Poor choice. I just ran into a situation where the theater had misplaced their disks in a cleaning frenzy and the schedule was so tight no one was free to pick any up until three days of programming had gone by. And this was a complicated show to program. Not the best situation for the nerves.

I almost never have a need for tools like Photoshop or Illustrator, so I use open source alternatives GiMP and Inkscape, but I have the option should the need arise (I also keep a full set of audio manipulation programs on my computer for similar reasons).

You will not need all these tools every day. My tiny designer wrench that is small enough to go in my carryon for airplanes would hardly serve a professional electrician. But when I need to run up and adjust a boom, because the crew of one or two are on lunch, I can do the note.

The wrench I learned the hard way. Getting all high and mighty thinking that as designer boy I would never need to touch a light again in my life, I was left high and dry during one lunch break and the few simple notes did not get done until AFTER the run through. After that, I started carrying a wrench as part of my necessary tool kit. I am sure my list will continue to evolve over time but for now this is more or less what it looks like.

Everyone’s needs are different. What do you consider a necessary tool for your work?

Diet, Energy, and Design

Monday, February 22nd, 2010

A good diet and healthy eating habits are critical to a healthy body and stable moods for everyone but it can be particularly important for those of us working in theaters. When you work inside for 10-12 hours a day for weeks on end you are not giving your body the necessary sun exposure it needs to function at top performance levels. That may be beyond our control, but food and diet are totally within our control and it would behoove us to pay close attention to what we put in our bodies.

I’ve noticed a lot of my friends and colleagues resign themselves to an attitude of “well I’m in tech so I can’t eat healthy, I’ll just get fast food takeout and supplement with lots of coffee.” While this might give you a certain kind of energy it does not give us the energy to operate at an optimal level. These ways of raising energy are often supplemented by heavy sugar intake with the ubiquitous candy bowl on the stage manager’s table.

You can get energy from these methods but it is not sustainable. In order to avoid the high/crash cycle of these “foods” we need a constant intake to stave off the crash until the end of the day. The result is a body so wreaked that the next morning we can hardly functions without a massive intake of caffeine, usually in the form of coffee, to get going and do it all over again. The spiral continues and by the end of a show we are burnt out and ready for that day off, desperately hoping it is not a travel day to another show.

I have traditionally been one of the worst in this regard. While my basic diet was vegetarian, thus minimizing the fast food dilemma, my coffee intake was off the charts. Two mugs, not cups but mugs, of espresso before leaving my apartment then constant coffee intake throughout the day. While I don’t typically eat sugar given the choice, I would find it necessary in tech situations to keep my energy levels up. It was not a pretty sight. Add to that the fact that my vegetarian diet was so high in carbs (rice, pasta, sandwiches) that I was making myself very sluggish dealing with those foods I had no energy. Thus I had to up the caffeine intake to compensate and the spiral continues.

Recently I made a few changes to my diet that have not only led to greater energy levels but higher functionality and more creativity. The switch has two main components. The first was a change from coffee to tea. While it does have caffeine, there is a lot less. Further, it does not hit your system as powerfully as coffee does. Within less than a week I discovered that i could be functional in the morning without caffeine. I still drink the tea, but it is a little bonus rather than a necessity.

The second change was from high carb/low protein to high protein/low carb. The first phase of this was simply a few diet changes with my vegetarian mode of eating. Eggs every morning, lunch went from yoghurt to cottage cheese (which has a much higher protein level) with fruit, and dinner reduced the pasta and other carbs. I then experimented with some fish and found the high protein levels to have a radically positive effect on my energy levels. From that experiment with fish I expanded my consumption of animal flesh into my diet to very positive results.

The effect of this new low caffeine, low carb, low sugar, high protein, high fruit, high vegetable diet is that I have high sustainable energy levels all day long. My need for stimulants like sugar and caffeine during heavy endurance times like tech has been radically reduced. Because I have pulled myself out of the high/crash cycle, my moods are much more stable as well. No more grumpy in the morning and late afternoon.

Of greatest interest to me is the discovery that I am more creative now than before. Eating this way gives me sustained energy all day long and as such my problem solving and creating is not subjected to crashes and their necessary recovery time. Not only has my day become more pleasant, as I am not contending with fighting off low energy levels, but my work has gotten better and more productive.

I’m sure there are plenty of people who work in live performance who would argue that such changes are not possible for them. That may be true. It certainly is if you hold that opinion. But considering the benefits I have found, I would strongly encourage you to give it a try, for the sake of making the best art possible, if nothing else.

Inside the Design Idea – Orestes 2.0

Monday, February 15th, 2010

I find Charles Mee to be one of the most interesting playwrights alive today. His texts, often contemporary reworkings of the Greeks, are deeply profound insights into the contemporary American experience. Orestes 2.0 is no different.

Upon my first read of this play I was hit with a strong visual sense of the world. The first thing I was struck by was how bleak the world is. A desolate landscape where words like “possibility” or “hope” come across as cruel jokes at best. While that is the background of the play, there is a deep and almost perverse comedy element as well. The lighting had a difficult balance to strike. On the one hand we have this desolate place. On the other hand we have this big, broad, and perverse comedy. Exploring that tension is where the visual world gets interesting very quickly.

When I brought my ideas to director Jessica Heidt she was a bit wary of the bleakness and very eager to explore the comedy. Her concern, and rightly so, is that if the production focuses too strongly on that one aspect of the text, the delicate balance Mee has constructed will be lost. And it is in that balance that the play finds resonance with our contemporary experience.

Our research focused on post-invasion Iraq. Demolished palaces and military occupation. We looked at images of once grand palaces turned lounges for soldiers with fluorescent tubes bolted randomly to the walls and broken chandeliers hanging sadly unlit.

The space is a three-quarter round thrust stage. The set consists of a broken marble floor backed by a half demolished wall with three crumbling arches. Upstage of the arches is a CYC which might be a sky or perhaps a lake in the distance. This left the lighting unobstructed and gave me a large canvass to work with.

Solving the desolate landscape came first. It is the foundation upon which the action occurs. How would I approach this? Gray came first to mind, a sad and lonely gray. But there must also be a harshness. Something unforgiving as well. This led me to consider exploring soft diffuse sources contrasted with hard sharp ideas. The frontlight would be addressed with bounce light. I hung 9 Source-4’s with bounce cards to ring the stage, three per audience side, to give us facelight. Contrasting against that is a 3×3 grid of hard edged boxes that will allow us to delineate areas on the stage floor that we want to highlight. The facelight would be in a dominant daylight color and the boxes would be in a pale cyan.

This gave us our base for the landscape. Now on to the comedy.

Jessica was interested in my idea of heavy and saturated color invading the space. As such, I placed a system of color changing backlights using Source-4s with Seachangers. This would give me the ability to transform the space into any color needed for the many scenes. Further, several of the monologues have been converted into rock songs along with a dance number to Lady Gaga’s Bad Romance so having color change options is necessary. Upstage, the CYC is being lit with a three color RGB striplights. This allows us to get a lot of color out on stage in any hue we might desire.

Two sidelight systems and some cool PAR bakclights fill out our full stage ideas. We then have several ideas of light scraping across the scenery to pull out the textured walls as well as help lend a degree of realism to the painted scenery. People upstage of the arches are lit by booms with a Head Hi and a Shin.

The research image of the fluorescent bolted onto the wall really stuck with me. As such I asked to add two T-8 fixtures to the walls. In addition we will have a pipe added 3′ below our, already low, grid to hang three large scoops pointed out at the audience just downstage of the wall. Add a small handfull of worklights and we have a good array of practicals to play with contrasts between realism and theatricality.

And contrast is the name of the game here. Contrasts in color, quality, and angle of light; as well as contrasting reality with theatricality.

The system breakdown looks like this:

  • Bounce Fronts in L201

  • Top Boxes in R4315
  • Clear Cross in R302+R119
  • Cool Cross in L161+R119
  • Front Spots in R3208+R132
  • Color Backs in C-M-Y-G
  • CYC in R68, LHT139, and L106
  • Cool Backs in L281
  • Scoops and Worklights in CLR

The grid, as mentioned before, is very low at 13′-9″. All lights will be overhung to give a clean grid line with the exception of the bounce lights (which have to underhang to work properly) and the low pipe with scoops. The intention there is to allow the lights that we are meant to see be very visible while those just lighting the show are more or less out of the visual field.

Here is a look at the lightplot:

I hope you have enjoyed this installment of Inside the Design Idea. I would love to hear your thoughts or ideas in comments below. Thank you for reading.

Inside the Design Idea – Don Giovanni

Friday, February 12th, 2010

Don Giovanni with Berkeley Opera is a radical exercise in minimalism. The stage is a standard black surround; black floor, a series of black legs and borders all framing a white CYC. An upstage set of legs against the CYC is also white in order to make the space visually continue further offstage. Upstage just in front of the CYC are four steel framed boxes faced with milk plexi and topped with clear plexi. Downstage on the floor is a 4′x8′ mirror which serves as Don Giovanni’s personal island of narcissism. For the second act we have a single hanging streetlamp that flies in.

Minimal.

The director, and artistic director of the company Mark Streshinsky, was interested in creating a very spare environment wherein we could focus on the performers and the music without the distractions of all the scenery which can often get in the way of the basic storytelling. The lighting too wants to be in a similar spare vocabulary. A few simple and distinct elements will reconfigure and move through the piece.

One last design element worth noting is projection. In addition to the statue of Il Commendatore a few scenic moments will be treated with projections (on the CYC and white masking legs) to locate us in specific places throughout the piece.

One thing that will really help sell the minimalism of the piece is the performance style. Mark is doing a lot of work to keep the singers from “acting” and has placed the performance within a very naturalistic idiom. This sets the characterization against the setting, and the inherent absurdity of Opera, in a powerful way. By making the people real it allows the design to really push the edges of what is needed to tell the story.

Don Giovanni is a dark comedy. Often the nasty and despicable character of Don Giovanni, and his misanthropic sexual exploits, can overshadow the comedy. But the comedy must be treated with a very steady hand or the weight of Giovanni’s actions can be lost. It is a balance. And no simple task. Especially for a piece which begins with a near rape on stage.

As I thought through the piece, it was the darkness that first struck me. Most of the piece takes place at night. Further, we start with a rape and end with our villain being dragged into Hell. Not exactly the lightest of material. This led me to want to approach the piece with cool colors and a lot of shadow. Sidelight would be the name of the game. Sidelight and silhouette. Aside from being stylistically wrong for the piece, with the use of projection it made no sense to bother with front light. There are a few moments where we will want to see faces clearly, but those should be distorted, so the choice was made to place a series of floodlight footlights at the downstage edge of the stage. Some boxbooms will allow us to fill out the faces a little more for the wedding scene, but other than that we are lighting from the side and overhead.

Since our venue has a repertory plot, and my paperwork consisted of channeling their hookup, I will not be including a lightplot for this iteration of Inside the Design Idea. I will, however, give you a list of systems and colors. So here we go:

  • High Sidelight in L161

  • Head Hi Booms in L202
  • Shin Booms in L201
  • Backlight in CLR
  • Backlight in L161
  • Footlights in CLR
  • Diagonal Footlights in L201
  • Plexi Lightboxes in CLR
  • Blue CYC in R68
  • Clear CYC
  • Red CYC in L106

We load in and focus this evening. The show opens next week. See here for more information.

Please let me know what you think about this look inside the design of Don Giovanni in comments.

Color Theory Basics – The Index

Monday, February 1st, 2010

It has been a lot of fun writing this series and numerous people have said to me how useful they have found it. Below is an index of the articles in the series for quick reference.

Enjoy!

Color Theory Basics – The Effect of Lamp Type on Color

Friday, January 29th, 2010

For the last installment in my series about Color Theory we will look at how Color and the Perception of Color is affected by the source of the light, or the Lamp Type. Anyone who has spent any amount of time working with a mixed package of discharge sources and conventional lights knows that getting them to work together can present significant challenges. Further, the qualities of light (direct vs. indirect or spotlight vs. flood lights) can effect how we perceive the exact same color from the exact same lamp. It is useful to have a basic working knowledge of these ideas so that you can approach your lighting plot from a stronger position.

The Effect of Source.

Most lighting for live performance utilizes Incandescent lights. These are variations on the same bulbs found in any household or workplace. There is some kind of metal filament which is encased in a glass globe. Electricity is passed through the filament and the heat from that is discharged in the form of light. As much advancement as we have seen, these are very simple technologies, and not too far from fire. We burn an object and it creates light and heat. Oldest trick in the lighting book.

Because we are basically operating on the same system as our caveman ancestors, the colors are very similar. These bulbs make a warm soft glow. Our eye is particularly attuned to this range of colors and while the full spectrum of visible light is present in this “White” light, there is a preponderance of light in the Red and Amber range. This makes the light emitted from such bulbs appear “natural” and “looks good” on any range of skin tones.

An alternative to the incandescent bulb is the Discharge Source. A common discharge bulb used in Film, TV, and some live performance is the HMI. Rather than burning a piece (or pieces) of metal, the glass globe is filled with various gasses which, when excited by the introduction of electricity, emit light in rather precise wavelengths. Fluorescent bulbs work this way as well. Depending on the mixture of gasses, the color will be different. Neon is a commonly used gas as are Sodium, Mercury, and others.

How do these work?

Electricity causes a shift in the orbit of electrons around the nucleus of an atom. In these more agitated states, the atoms can absorb some amount of additional electrons. At some point the atom returns to its normal state and the electrons return to their standard orbit. When this happens the extra electrons are released from orbit in the form of photons. The wavelength of the photon (or as our eyes and brain would say, Color) is determined by the type of atom we are dealing with. The Earth’s atmosphere, for example, has a mixture of gasses which, when averaged, produce light in the medium Blue range. As the sunlight filters through the atmosphere, exciting the gasses in our atmosphere, the light emitted from the restored atoms averages out to Blue. Color mixing and physics!

Because the mixture of gasses produce different colors of light, the use of color filters on these lights will produce different effects than when used on incandescent lamps. We commonly see these differences when using Followspots. While the majority of our lighting rig might be incandescent spotlights, the followspots are very likely Xenon, or some other gas. Thus we must balance the color of the spots to blend with the rest of the lighting. The difference in lamp type in these situations is a primary cause of Missing Color Syndrome and a leading need to understand Color Correction. Similar situations arise through the use of many Automated lighting instruments. This is why many will include a CTO option in their color mixing and/or color wheel options.

Not only is the actual color different based on what kind of bulb we have, but the perception of the color can change based on whether the light is direct or indirect, a spot or a flood. Direct light from spotlights are the most common in live performance. Be they ERSs, PARs, Fresnels, or other, all of these lights produce a hard direct light. The light comes, more or less, straight our of the bulb in a concentrated fashion and hits an object. Because of this, the light is seen as being very present. Under certain conditions you can see the geometric shape of the cone of light itself.

Contrast that with floodlights like Mini-10s, Far Cycs, or Mercury Vapor Gym lights, and you see that the quality of light is much softer and more diffuse. We still have the directionality and the hardness, but we lose the geometry. While these can be useful for filling a volume of space efficiently with light, they are not so good for giving that light a clearly defined presence. As the light has less presence so too does our perception of the color. While you might want this effect, it can make colors appear muddy or unclear. You get illumination, but it can be hard to get a real sense of the light itself as an entity.

Taking another step back we have indirect sources like Softlites and Bounce Light. While you can bounce any kind of light off of any kind of surface, typically one uses a spotlight to bounce off a White surface. This is a technique common in Film and TV, but rare in live performance. The quality of light is similar to that of an overcast day. There is illumination, but it is shadowless. The light wraps around and enfolds objects. While it is a beautiful quality of light, one must very carefully consider their color choices here. The light itself is so recessive that getting basic visibility necessitates clear and considered color choices.

While the default choice for most designers is some version of the incandescent spotlight, there is a whole world of options available, each of which provides the designer with myriad opportunities for using Color in new and exciting ways. I would encourage you to explore the whole range of lamps and qualities of light to see how it effects your perception of Color.

Thank you for reading this series. I hope you found it useful.

Did you enjoy this series? Please let me know what you thought in comments.

Color Theory Basics – Gray

Monday, January 25th, 2010

No discussion of Color or Color Theory on this blog would be complete without an exploration of the color Gray. If I was being truly rigorous and precise it would have been part of the discussion on Saturation and Chroma as Gray is, by definition, non-chromatic light. For personal and pragmatic reasons I chose to place Gray in it’s own section. The subtlety of this range is such that it requires mastery of the other basics before it can really be approached.

I find it amazing to me how many people, when I mention that Gray is my favorite color, tell me it either does not exist or cannot be created with light. In a certain sense this is true. Gray, like White, is a perceptual effect caused by the mixture of all wavelengths of light. However, it is exactly this perceptual effect that I find so rich, varied, and interesting. Curiously these same people who tell me the color does not exist, or can not be created, then go off to start up their computers with apple logos on them and watch as their RGB screens produce a Gray on Gray opening window as it loads the operating system. The inability of many to properly mix Gray, does not deny its existence. Rather, it points out how difficult the color is to achieve.

For a more poetic exploration of Gray read my essay Ten Thousand Shades of Gray. For the purposes of this essay we will be looking at a more systematic approach to utilizing Gray-scale lighting to achieve dramatic effects. Reading my previous essay on Color Mixing, if you do not have much practical experience in that regard, is necessary for understanding the ideas contained in here.

First lets look at Gray from an RGB mix. This is how your computer screen makes Gray. It is how the sticky note upon which I am writing this essay is perceived as Gray by me. Mixing Gray from RGB gives you tremendous control. Just as there are many different Hues of chromatic colors, there are just as many Hues in Gray. You can have a Blue-Gray or a Green-Gray, a Warm-Gray or a Cool-Gray. The subtle distinction and changes in how you mix your Gray, in this case I am imagining a Cyc, make costumes and people pop from that background or recede into it.

All of this control however is deeply time consuming. Just like any precise color mixing (CMY matching Gel colors for example) you have to be patient and clearly look at what you see before you. Mixing a good Gray gets down to adjusting lighting levels by one percent at a time until you reach the final mix. You can not rush this process or the work ends up sloppy and you walk away saying things like “Gray can not be mixed with theatrical lights.”

Not only is the work inherently time consuming but the focus must be precise. It is virtually impossible to do work in a Gray scale on a Cyc without a boucedrop. The light must be even enough that the edges of the color mixing are totally imperceptible. While this is true for all color mixed Cycs, an improperly focused RGB drop in Gray tones, is deadly. Take your time to plan through your drop lighting. Take your time to focus. Take your time to mix the colors. When you have taken the time to properly think through all of this the results will be truly satisfying.

Strict RGB (G250, L090, R80 for example) is one way to achieve these effects. But there are other ranges of colors that can be used. CTBs from about 1/2 CTB to double CTB work quite well. Similar colors like L161 can also be used to good effect. A warm CTB like R3202 can mix well with a color like L161 to create a nice range of cool and warm Gray. Add in a little CLR or Lavender and you can easily mix a wide range of Gray. While your options will be much more limited, you gain the benefit of saving a lot of time mixing the colors as they naturally fall into a Gray palette from the beginning.

Lavenders, mentioned above, can be useful. So too can pale Cyan, especially if you want to cast a more Dominant quality to the light. Cyan can be a wonderful option when used in a palette of dominant blues. However it runs the risk of appearing too chromatic against more recessive colors. Specifically recessive Blues. One must be very attentive to the color choices made when working in Grey or else you simply end up with an unsaturated palette. While that too can be engaging, if it is not the intent, then it is not right.

Let us now return to the Woman-in-a-Red-Dress. While we decided last week to have the entire stage go Red on her entrance, the director thought the move was too blunt. She would prefer to have the woman set against the environment in a striking way. Here is a perfect opportunity for Gray. We light the scene in cool Gray tones throughout. Then, when the Woman-in-a-Red-Dress enters we do a slight shift on the Cyc to increase the Green a point or two. We use our L202 Backlight and R3202 Frontlight for the scene. The effect is one where the complementary colors of Green(er) Cyc and Cool(er) Backlight separate the dress from the rest of the environment. The warm(er) Frontlight helps to pull the dress out even more. This will give us precisely the effect our director wants. A brilliantly illuminated figure which appears to stand outside the rest of the action and an otherwise unified space.

This essay up to now has assumed you were using incandescent lights with color filters to create your Gray environment. However, there is an entire world of lighting beyond those bulbs with incandescing filaments. Many discharge sources work very well to create Gray worlds. Metal Halides and HMIs are a prime example. HMI is daylight and Metal Halide is in that family but pushed towards Green. Fluorescent tubes can be an exciting way to explore Gray. Mercury Vapor lights come close but run the risk of being too Green. They can be amazing in the right balance, but you should use them wisely.

The world of Gray is an amazing, and often underutilized, tool in the lighting designer’s tool kit. While it takes a large degree of discipline, dedication, and rigor, the payoff can be astounding. I encourage you to explore this world and the full richness it provides just as you would more chromatic color ideas.

I hope you found this useful. Please take any new ideas and start experimenting. In my last post for this series I will be exploring The Effect of Lamp Type on Color. Stay tuned.

Was this useful to you? Please let me know what you thought in comments. Or leave any questions you may have and I (or other commenters) would be happy to answer.


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