Posts Tagged ‘drafting’

Product Review – Vectorworks 2010 Part 2: 3D Drafting and Basic Rendering

Monday, April 26th, 2010

As I said in Part 1 of my review, Vectorworks 2010 is a fantastic program for drafting lightplots. But there is much more to the program’s functionality than 2D lightplots. I finally had some downtime this past week to sit with Vectorworks 2010 and get to know it a little better. Up to now I had not gone very far into the functionality of the program and was using it as little more than the rather old version (V10.5) I had been working with prior.

I began working my way through the training manual that came with the program and was given a lot of basic exercises to learn different tools. Basic 3D extrudes, 3D reshaping, curves, and so forth. I was blithely working with these simple shapes when I came to the first big project in the training manual.

Draw a lighthouse.

Presented with an architectural drawing you are tasked with drafting and then rendering the object in 3D.

My first reaction was “there is no way in hell I can do that.” But after taking a second look at the drawing I realized it can be broken down into more or less basic shapes which can be dealt with on an individual level rather easily. Just as I break down the drafting of a lightplot into smaller manageable chunks, so too did this appear much easier once I took that route with the Lighthouse.

I have worked with Vectorworks for over a decade. In that time I have done very little architectural style drafting. From my background of drafting lightplots, the use of symbols became readily apparent as the way to make this project work. Much of the drawing would be composed of a few symbols that repeat and then a handful of sweeps and extrudes.

The most complex shape to deal with, far and away, was going to be the iron supports underneath the first landing. Not only is the basic outline a complex shape with various curves and corners, but it is cut out and recessed in multiple places at varying depths. This is also what makes for a very good learning project. There is a single, very difficult, challenge and then the rest of the project is working with rather basic skills in a more complex way than the previous simple shapes exercises.

My mindset going in to this work was that I was learning a whole new computer program. The upgrade from V10.5 to 2010 is huge and it was far better to treat my knowledge base as coming from a different program. That mindset served me well.

The Spotlight manual is written in a very clear and easy to read manner. I had done the short version of the manual when I first got the program and drafted a simple 3D theater with lighting positions. But that hardly gets at much of what is good with this program.

Wrapping my brain around 3D space took some effort, as did parsing what would be the best way to achieve a particular goal. Some shapes made more sense to create as sweeps while others were better suited to be extrudes along a path. While the manual does not tell you what is best, after some trial and error I began to get a sense of the, sometimes subtle, differences between the two modes of working. The roof and spire were clearly better suited to sweeps, while the floors for the various levels had a bit of a question to them. Should I continue the floor all the way to the center point, or create a circle and extrude along that path? Because this project had a lot of those situations and many circular shapes to work with, I got a lot of experience in determining when one would use one tool or another.

The manual is written clearly. Thus it should be no problem for a novice, or someone upgrading from a much older version like I was, to dive right into the program and begin to do some fun and interesting work.

A tool that was new to me, which I found radically useful on this project, was the snap lupe [Z]. It is not a tool that is very necessary for the drafting of lightplots, but for these more complex and detailed drawings it is an invaluable addition to the Vectorworks tool set.

The exercise itself did not cover renderworks textures or lighting renderings (topics that are covered later in the tutorial) but I was able to stumble my way through some elementary uses of these tools thanks, in no small part, to the clear and well designed user interface of the program.

After working through this next level of exercises I have to say that I would strongly encourage anyone with the means to do so (and I understand that the program is very pricey for many) to consider the upgrade to 2010. The functionality has vastly improved as has the UI.

Along with my Vectorworks upgrade in February, I had upgraded my laptop in January. Before the new laptop, doing any sort of 3D modeling was a bit of a hassle as the rendering time was tedious. While the file I worked with for this review was in no way huge, the faster processor certainly helped make the 3D work a pleasure. If you are planning on an upgrade and getting into the 3D modeling I would strongly encourage you to make sure your computer’s processor is up to speed, and upgrade as necessary. VW2010 is a powerful program, but it needs a strong computer to do that work.

Did you find this review useful? Would you like to see more reviews like this here?

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Product Review – Vectorworks 2010 Part 1: In the trenches

Friday, February 26th, 2010

I received my new copy of Vectorworks 2010 right in the midst of drafting several shows on top of one another. Never one to turn down a challenge, I installed the software, ported over my symbol libraries, downloaded my two main plug-ins (Autplot Tools for Spotlight and Beam Draw) and went to town. It took me an hour or so to rebuild my custom palettes, menus, and get used to the new placement of a few critical keyboard commands (must remember “H” is now the grabber tool). Once that was done I was ready to get to work.

Since at its core what I need Vectorworks for is to draft lightplots I figured the best test would be this plunge into the deep end of the pool. I plan to cover more of the functionality of this software in later parts to this review. As a basic drafting machine for the creation of lightplots Vectorworks 2010 is fantastic. I thought the process of my upgrade might be of interest to readers so I will begin there.

The first thing I noticed was the visual design. It is quite beautiful. The images for tools in the palettes are very clear and distinguishable as well as good looking. While non-essential to getting work done, it does make a big difference when you are staring at a computer screen for eight or ten hours a day. A small change around tools that I found incredibly useful was the fact the the program now remembers your last choice for tool options rather than returning to a program default every time you launch the software. For example, I often use the mirror tool to layout sidelight systems. The system default is mirror mode but I need mirror and duplicate. I can’t tell you the number of times I am racing to get a plot finished and forget to switch modes and then have to redo the work. It’s only a few seconds but it adds frustration to the process. Now that frustration is gone due to the program remembering my settings. Very nice.

The second thing about the visual design is the visual feedback the program gives specifically regarding instrument selection. Highlighting the objects and giving names and highlights to the area on an object as you pass over it is incredibly useful. While it took a little bit of time to get used to and be able to parse the visual language without it impeding workflow, I quickly became acclimated to it and very glad that it was there.

The basic Spotlight functionality is all there but no longer clustered in a single menu. As such I modified my standard lighting menu to include tools previously contained in the spotlight menu. These include convert to Symbol/Multicircuit, Assign Legend, Instrument Key, Refresh, and Number Instruments. In addition to the basic Spotlight functionality I used on these plots there looks to be quite a lot of additional material that I will be exploring in future posts.

The layout of the basic drafting window is very different from the version I was using before. All the class/layer menu information is still up top, but so too is the magnifying buttons and fit to page. While it took a little getting used to, the new layout is an improvement. Everything relating to visibility is in one place. Further, the addition of a classes/layers button is much improved over the older drop down menu item I previously had to contend with.

My biggest (and so far only) complaint is the changing of keyboard commands. While this is certainly something that can learned it is frustrating at the beginning. It should also be noted that Vectorworks keyboard commands are all fully customizable and editable(and I added back my align button). It just takes time. As I get deeper into the functionality of the program for later posts I will be approaching the software as though it were a wholly new technology for me as some of the changes are so massive that it might as well be.

I am looking forward to exploring the event planning suite of tools, new trussing, color/gobo libraries, and other new Spotlight tools as well.

As a drafting program to make a lightplot Vectorworks has maintained its edge as the industry standard setting the bar for what Computer Aided Design can do for the lighting and design community. I hope you’ll join me in future posts as I continue to explore this fantastic piece of software.

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The Style of Composition

Tuesday, May 12th, 2009

“There are a million ways to skin a cat,” or so the saying goes.

I was thinking about this the other day in regards to visual style while in my studio designing a lightplot. I was thinking about it because as I was devising the lighting scheme I noticed that I was engaging in a somewhat new process. I don’t mean the steps I take to create a plot, but rather the inner creative journey.

At its most basic level there are three ways a three dimensional figure can be lit, from the back, from the side or from the front. These can be expanded upon ad nauseum as they are in various lighting methods but in the end those are the options. Light from above and light from below ultimately fall into one of these three categories while diagonals are at most a combination of two of these and ultimately do not function independently from the three core directions.

These three directions each serve a distinct and critical role in defining the form of a three dimensional object, specifically the human form.

Light from behind defines that object as distinct from its background and contextual surroundings. Body as existential entity.

backlight

Light from the sides defines the physical form itself. Body as sculptural object.

Crosslight

Light from the front defines the features. Body as emotional subject.

frontlight

Nearly every show I light has some version of these three elements. Depending upon the compositional needs of the piece one may be highlighted over another. Dance, for example, traditionally focuses on sidelighting while theater often focuses on frontlighting. But these traditional rules of thumb get broken to truly create art.

I used to hear designers say some version of “I always use such and such a color backlight” and would be fairly shocked every time I heard it. After all, isn’t every show unique and distinct from every other show?

Making what could be generic responses specific is what differentiates craft from art. Taking that one step further, it becomes important to have those “generic responses” be a function of the piece at hand rather than conforming the design of a particular piece to some platonic ideal of angle and color that does not approach the nuance of the specific work in front of you.

Sometimes that specificity is a function of the demands of the venue or the scenery or some other physical constraint. Other times the choice is wholly artistic. Some designers choose to fight the venue and make the space conform to what they have determined is necessary. Others use the space as a guide to figure out how light best moves in this particular voluminous space. Neither one is right or wrong, but which approach is taken determines so much about the final design, and often tells us much about the designer.

I like to challenge myself regularly by paying attention to ruts I fall into and questioning them. Sometimes it will be with color, so I try to use a new color or color combination on every show I do. Sometimes it will be with angles and how I build the sidelight or backlight systems. Sometimes it will be with the quality, whether the light is hard or soft or broken.

This recent plot I set up several different challenges. In every area in fact. And while I have no idea if the final outcome will look startlingly new or more of the same, the internal process of creating it was quite a ride. Do I really need sidelight? Why use that color? Should I light that directly or indirectly?

Having a style is a wonderful thing. But there is a risk that an effective style can soon become a rut. Without an engagement in the work and a critical eye to the creation, one can find themselves explaining how they “always do such and such.” Yet with the right degree of criticism, that “always” can become incredibly freeing.

Breaking light down to its most basic elements allows the designer to really focus on the compositional approach for the particular piece. It allows us to look at a show scene by scene and determine whether or not we need backlight, for example. If we do, what is that? Are we lighting the actors from behind with spotlights or lighting the scenery from the front? If a spotlight, is it from straight behind or diagonal? One big light or a bunch of smaller ones.

The options are at once simple and infinite. Even when talking about clear backlight, there are literally thousands if not millions of permutations as to what that actually means in practical terms. Straight back, angled, hard, dappled, direct, bounced, the list goes on. Clear might even be a general term to indicate very unsaturated colors, yet still for all intents and purposes be clear.

Thus it is possible to always use such and such a color backlight and yet never repeat the same choice over hundreds and hundreds of shows. There are, it seems, a million ways to hang a light.

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Preparatory Repertory

Monday, August 27th, 2007

I just sent out the lightplot for the two shows I am doing at the Barter Theatre next month. I had a fair bit of trouble with my two main programs to get that done. My drafting program was acting a little screwy and that alone was mildly disconcerting. In addition, my database program was having trouble with the import/export routines to Vectorworks.

The long and the short of it is that the whole process took a lot longer than anticipated, and I must now hope that no crucial information was lost in the translation.

It will be fun to be working in Virginia again. I am sure Abingdon will be quite a different experience than Norfolk but I really enjoy the south. Grits for breakfast. Oh I can hardly wait!

The lightplot was a curious puzzle to work out. SInce we are doing two shows in repertory the plot had to be able to work for both shows and at the same time be specific to each production. After all, Dracula and Driving Miss Daisy are about as different in style and tone as one can get.

One of the most obvious ways to transform the plot from one show to the next is by changing color. But at the same time there are more subtle textural nuances to the shows that can not be addressed simply through a color change. Different kinds of lights, angles, the use of shadow and pattern. How the different plays isolate areas or do not? What is the nature of darkness in these two plays? Is night blue or is night dark?

All these questions lead to various choices about the type placement and focus of the different lights, beyond the simple repertory fixtures. The details are where the differences are highlighted. Probably 80% of any play can lit with a standard repertory plot, perhaps allowing for changes in color. But the 20% that cannot is what makes a production truly stand out.

Working in repertory is always a bit of a compromise. Even in a situation like this where there are only two shows and I am designing both of them. Perhaps compromise is not the best term. Negotiation would be more appropriate.

A fun and exciting negotiation.

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Drafting Day

Wednesday, September 20th, 2006

I have been drafting the lights for Windows for a good part of today and yesterday. I don’t think I have written much if anything about drafting here, but it is certainly no less important to the design process than anything else.

Since many of my readers are not lighting designers, I will take a moment to define relevant terms.

Drafting: consists of the technical drawings that lighting and scenic designers draw up to communicate the physical aspects of the design to the technicians. A lightplot gives very precise information to the electricians about what kind of lights go where, how they should be controlled by the lighting control system, how they are plugged in, what color they receive or any accessories, like color changers, patterns or iris.

Worksheets: The working drawings executed by a lighting designer to determine the precise angles of the lighting instruments. These show where the individual lights go and become organized as part of a whole lighting system. They are then translated into the lightplot.

I know a lot of designers who do not enjoy drafting or doing worksheets. They find it the tedious work that one does before the fun design work. As a result they often do not take enough time in this part of the process and often run into major problems once in the theatre. It is possible to have every move one makes in a theatre be determined prior to entering the building. This is important because time is of the essence. It is possible to work out on paper everything necessary to do the lighting designers work. The only surprises should come from errors, like scenery not built to the proper specifications.

I love doing worksheets. It is a wonderful negotiation with the scenery. It is a fun process of discovery in terms of how the light moves in this particular scenic world. Every good set contains within it the lighting. Much of the work of a lighting designer is to find the lighting inherent to the set that most effectively aids the storytelling of the play.

The set for Windows is fairly straight forward. Two scenic walls that bring some interesting angles into a generic rectilinear stage space. Upstage are a series of lightboxes. We are planning on using color as a major storytelling device and these lightboxes will be a key element to that aspect of the visual storytelling.

One of the major challenges to this design comes neither from the scenery nor from the complexity of the text. At least not at first. The lighting grid, as is the case all over New York, is very low, less than 12 feet from the stage floor. The irony of small, specifically short, spaces is that they require a lot more lighting instruments to illuminate the space than do larger spaces. One could conceivably light a warehouse or a spanish fortress with fewer lights than one needs for a small New York stage.

On top of this, the play has many locations and it flows in and out of memory, so even the same location might not be the same place. This necessitates a wide breadth in terms of the lighting palette. As a result, one must be rather precise with the drafting of the lights. And as precise as one is, there are sacrifices to be made. One must guess what the staging will be like and all one can do is hope the guess is correct.

Spending time on the drafting outside the theatre means more time can be spent in the theatre doing the composition. The fun work. Drafting the lights is like a painter laying out their palette. One chooses not only colors, but also if one will use oils or acrylics for the subject at hand. Is one using traditional brushes or perhaps a palette knife? Changes might happen mid process, but the lighting designer, like the painter, wants the majority of these decisions to be made prior to beginning the composition.

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