One of the best investments I made as a designer was buying my headset. And when it finally broke after 5 years of faithful service, I immediately went and bought myself an identical one. While there might be better headsets out on the market this one works exceptionally well for me. It is lightweight, comfortable, compatible with standard intercom systems, and inexpensive.
I am often surprised by the number of designers who do not have their own headset. For me it seems like a non-question. Given that we are sitting at a techtable 10 hours a day for days on end it seems natural that we would want our headset, which we are wearing the majority of the time, to be something known, familiar, and comfortable.
Just like I would not try drafting on someone else’s computer I would not want to start writing light cues without my headset. A lot of this comes down to familiarity. When freelancing, so much of the day to day routine is managing new and different situations. As such I like to keep as much as possible known and knowable. Because the headset is such a basic tool I make sure to bring my own.
There are several reasons for wanting my own headset. There are the miserable situations of the theater which has some ancient headset that keeps falling off your head. Perhaps it is slick from decades of other people’s sweat caked into the ear muff. There are the less than ideal situations where the earmuff and mic can only sit on one side, and it’s not the side you want it on. There are the fine situations where the intercom system is brand new and everything fits perfectly. The trouble is, you often do not know which of these you are walking into ahead of time.
Bringing your own headset avoids any of these problems.
The hygiene issue was a major factor for me. How many people have sweated through an exceptionally hot day or coughed into the mic of the house headset? Just a few? Hundreds? Who knows? But I am less than interested in picking up last year’s flu from a headset.
While the hygiene issue is, in reality, a fairly minor concern, of practical concern to the making of art is the control of your environment and experience. If your attention is focused on keeping the headset on your head, you are not as focused on making good work. If you have to fumble with your earmuff, or take it off every time you want to hear the person next to you, you have less time and attention available for solving problems.
In the end that is what it comes down to. Time. And attention.
We are working under rather strict time constraints in a medium that is constantly shifting before us, and thus requires total attention. Anything we can do to organize our experience such that maximum attention is paid to the work at hand will pay us back many times the investment. A few extra seconds could be all it takes to have the “ah ha” moment that pulls the difficult Act 2 lighting into place.
A headset, like our drafting technology, paperwork, cheat sheets, magic sheets, and so forth is a deeply personal thing that will be different for every designer. We all have our own needs and desires and comfort levels. Knowing what those are for ourself, and solving those needs ahead of time, gives us the extra room during tech to create wonderful things rather than simply put out fires and get through it.
This is just one of the things I carry along with me when I travel to a gig. For a more detailed list look here.
Do you bring your own headset to tech? Why or why not?


